yarn/mappings/net/minecraft/block/Block.mapping

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CLASS bhi net/minecraft/block/Block
CLASS bhi$a NeighborGroup
FIELD a self Lbqe;
FIELD b other Lbqe;
FIELD c facing Ley;
METHOD <init> (Lbqe;Lbqe;Ley;)V
ARG 1 self
ARG 2 other
ARG 3 facing
METHOD equals (Ljava/lang/Object;)Z
ARG 1 o
CLASS bhi$b OffsetType
FIELD a NONE Lbhi$b;
FIELD b XZ Lbhi$b;
FIELD c XYZ Lbhi$b;
CLASS bhi$c Settings
FIELD a material Lcfw;
FIELD b materialColor Lcfx;
FIELD c collidable Z
FIELD d soundGroup Lbmk;
FIELD e luminance I
FIELD f resistance F
FIELD g hardness F
FIELD h randomTicks Z
FIELD i friction F
FIELD j dropTableId Lqe;
FIELD k dynamicBounds Z
METHOD <init> (Lcfw;Lcfx;)V
ARG 1 material
ARG 2 materialColor
METHOD a noCollision ()Lbhi$c;
METHOD a friction (F)Lbhi$c;
ARG 1 friction
METHOD a strength (FF)Lbhi$c;
ARG 1 hardness
ARG 2 resistance
METHOD a lightLevel (I)Lbhi$c;
ARG 1 luminance
METHOD a copy (Lbhi;)Lbhi$c;
ARG 0 source
METHOD a sounds (Lbmk;)Lbhi$c;
ARG 1 soundGroup
METHOD a of (Lcfw;)Lbhi$c;
ARG 0 material
METHOD a of (Lcfw;Lawa;)Lbhi$c;
ARG 0 material
ARG 1 color
METHOD a of (Lcfw;Lcfx;)Lbhi$c;
ARG 0 material
ARG 1 color
METHOD b breakInstantly ()Lbhi$c;
METHOD b strength (F)Lbhi$c;
ARG 1 strength
METHOD b dropsLike (Lbhi;)Lbhi$c;
ARG 1 source
METHOD c ticksRandomly ()Lbhi$c;
METHOD d hasDynamicBounds ()Lbhi$c;
METHOD e dropsNothing ()Lbhi$c;
FIELD a FACINGS [Ley;
FIELD b friction F
FIELD c defaultState Lbqe;
FIELD d dynamicBounds Z
FIELD e dropTableId Lqe;
FIELD f translationKey Ljava/lang/String;
FIELD g FACE_CULL_MAP Ljava/lang/ThreadLocal;
FIELD l LOGGER Lorg/apache/logging/log4j/Logger;
FIELD m STATE_IDS Lfc;
FIELD n lightLevel I
FIELD o hardness F
FIELD p resistance F
FIELD q randomTicks Z
FIELD r soundGroup Lbmk;
FIELD s material Lcfw;
FIELD t materialColor Lcfx;
FIELD u stateFactory Lbqf;
FIELD v collidable Z
METHOD <init> (Lbhi$c;)V
ARG 1 settings
METHOD Z_ getOffsetType ()Lbhi$b;
METHOD a canMobSpawnInside ()Z
METHOD a createCubeShape (DDDDDD)Lcnm;
ARG 0 xMin
ARG 2 yMin
ARG 4 zMin
ARG 6 xMax
ARG 8 yMax
ARG 10 zMax
METHOD a getStateFromRawId (I)Lbqe;
ARG 0 stateId
METHOD a getPlacementState (Lavi;)Lbqe;
ARG 1 ctx
METHOD a addStacksForDisplay (Lavv;Lfh;)V
ARG 1 group
ARG 2 list
METHOD a getBlockFromItem (Lawy;)Lbhi;
ARG 0 item
METHOD a addInformation (Laxd;Lbbr;Ljava/util/List;Layn;)V
ARG 1 stack
ARG 2 view
ARG 3 tooltip
ARG 4 options
METHOD a onEntityLand (Lbbr;Lahd;)V
ARG 1 world
ARG 2 entity
METHOD a getPickStack (Lbbr;Let;Lbqe;)Laxd;
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a shouldDropItemsOnExplosion (Lbby;)Z
ARG 1 explosion
METHOD a afterBreak (Lbcf;Lark;Let;Lbqe;Lboi;Laxd;)V
ARG 1 world
ARG 2 player
ARG 3 pos
ARG 4 state
ARG 5 blockEntity
ARG 6 stack
METHOD a dropExperience (Lbcf;Let;I)V
ARG 1 world
ARG 2 pos
ARG 3 size
METHOD a onSteppedOn (Lbcf;Let;Lahd;)V
ARG 1 world
ARG 2 pos
ARG 3 entity
METHOD a onLandedUpon (Lbcf;Let;Lahd;F)V
ARG 1 world
ARG 2 pos
ARG 3 entity
ARG 4 distance
METHOD a dropStack (Lbcf;Let;Laxd;)V
ARG 0 world
ARG 1 pos
ARG 2 stack
METHOD a onDestroyedByExplosion (Lbcf;Let;Lbby;)V
ARG 1 world
ARG 2 pos
ARG 3 explosion
METHOD a onPlaced (Lbcf;Let;Lbqe;Lahm;Laxd;)V
ARG 1 world
ARG 2 pos
ARG 3 state
ARG 4 placer
ARG 5 itemStack
METHOD a onBreak (Lbcf;Let;Lbqe;Lark;)V
ARG 1 world
ARG 2 pos
ARG 3 state
ARG 4 player
METHOD a onBroken (Lbcg;Let;Lbqe;)V
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a getTickRate (Lbcj;)I
ARG 1 world
METHOD a (Lbhi;)Z
ARG 0 block
METHOD a getLuminance (Lbqe;)I
ARG 1 state
METHOD a allowsSpawning (Lbqe;Lahd;)Z
ARG 1 state
ARG 2 entity
METHOD a calcBlockBreakingDelta (Lbqe;Lark;Lbbr;Let;)F
ARG 1 state
ARG 2 player
ARG 3 world
ARG 4 pos
METHOD a (Lbqe;Lavi;)Z
ARG 1 state
ARG 2 ctx
METHOD a getBlockBrightness (Lbqe;Lbbp;Let;)I
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD a getBoundingShape (Lbqe;Lbbr;Let;)Lcnm;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD a canPlaceAtSide (Lbqe;Lbbr;Let;Lcia;)Z
ARG 1 world
ARG 2 view
ARG 3 pos
ARG 4 env
METHOD a getCollisionShape (Lbqe;Lbbr;Let;Lcmx;)Lcnm;
ARG 1 state
ARG 2 view
ARG 3 pos
ARG 4 ePos
METHOD a getWeakRedstonePower (Lbqe;Lbbr;Let;Ley;)I
ARG 1 state
ARG 2 view
ARG 3 pos
ARG 4 facing
METHOD a getComparatorOutput (Lbqe;Lbcf;Let;)I
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD a onBlockAction (Lbqe;Lbcf;Let;II)Z
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD a onEntityCollision (Lbqe;Lbcf;Let;Lahd;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 entity
METHOD a onBlockBreakStart (Lbqe;Lbcf;Let;Lark;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 player
METHOD a activate (Lbqe;Lbcf;Let;Lark;Lafy;Ley;FFF)Z
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 player
ARG 5 hand
ARG 6 facing
ARG 7 hitX
ARG 8 hitY
METHOD a onStacksDropped (Lbqe;Lbcf;Let;Laxd;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 stack
METHOD a neighborUpdate (Lbqe;Lbcf;Let;Lbhi;Let;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 block
ARG 5 neighborPos
METHOD a dropStacks (Lbqe;Lbcf;Let;Lboi;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
METHOD a dropStacks (Lbqe;Lbcf;Let;Lboi;Lahd;Laxd;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
ARG 4 entity
ARG 5 stack
METHOD a onBlockAdded (Lbqe;Lbcf;Let;Lbqe;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 oldState
METHOD a onBlockRemoved (Lbqe;Lbcf;Let;Lbqe;Z)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 newState
METHOD a rayTrace (Lbqe;Lbcf;Let;Lcms;Lcms;)Lcmp;
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 from
ARG 4 to
METHOD a randomDisplayTick (Lbqe;Lbcf;Let;Ljava/util/Random;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 rnd
METHOD a updateNeighborStates (Lbqe;Lbcg;Let;I)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 flags
METHOD a canPlaceAt (Lbqe;Lbcj;Let;)Z
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD a applyMirror (Lbqe;Lbks;)Lbqe;
ARG 1 state
ARG 2 mirror
METHOD a applyRotation (Lbqe;Lbls;)Lbqe;
ARG 1 state
ARG 2 rotation
METHOD a (Lbqe;Lbqe;Lbcf;Let;)Lbqe;
ARG 0 state
ARG 1 otherState
ARG 2 world
ARG 3 pos
METHOD a replaceBlock (Lbqe;Lbqe;Lbcg;Let;I)V
ARG 0 state
ARG 1 newState
ARG 2 world
ARG 3 pos
ARG 4 flags
METHOD a skipRenderingSide (Lbqe;Lbqe;Ley;)Z
ARG 1 state
ARG 2 neighbor
ARG 3 facing
METHOD a getDroppedStacks (Lbqe;Lcjk$a;)Ljava/util/List;
ARG 1 state
ARG 2 builder
METHOD a getRenderingSeed (Lbqe;Let;)J
ARG 1 state
ARG 2 pos
METHOD a getStateForNeighborUpdate (Lbqe;Ley;Lbqe;Lbcg;Let;Let;)Lbqe;
ARG 1 state
ARG 2 facing
ARG 3 neighborState
ARG 4 world
ARG 5 pos
ARG 6 neighborPos
METHOD a getDroppedStacks (Lbqe;Lut;Let;Lboi;)Ljava/util/List;
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
METHOD a getDroppedStacks (Lbqe;Lut;Let;Lboi;Lahd;Laxd;)Ljava/util/List;
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
ARG 4 entity
ARG 5 stack
METHOD a appendProperties (Lbqf$a;)V
ARG 1 builder
METHOD a isShapeFullCube (Lcnm;)Z
ARG 0 shape
METHOD a isFaceFullCube (Lcnm;Ley;)Z
ARG 0 shape
ARG 1 facing
METHOD a matches (Lyl;)Z
ARG 1 tag
METHOD a_ isTranslucent (Lbqe;Lbbr;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD b (Lbhi;)Z
ARG 0 block
METHOD b hasComparatorOutput (Lbqe;)Z
ARG 1 state
METHOD b getStrongRedstonePower (Lbqe;Lbbr;Let;Ley;)I
ARG 1 state
ARG 2 view
ARG 3 pos
ARG 4 facing
METHOD b scheduledTick (Lbqe;Lbcf;Let;Ljava/util/Random;)V
ARG 1 world
ARG 2 state
ARG 3 pos
ARG 4 rnd
METHOD b getRenderingState (Lbqe;Lbcg;Let;)Lbqe;
ARG 0 state
ARG 1 world
ARG 2 pos
METHOD b (Lbqe;Lbcg;Let;I)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 flags
METHOD b dropStacks (Lbqe;Lcjk$a;)V
ARG 0 state
ARG 1 builder
METHOD c getRenderLayer ()Lbbs;
METHOD c onRainTick (Lbcf;Let;)V
ARG 1 world
ARG 2 pos
METHOD c isNaturalStone (Lbhi;)Z
ARG 0 block
METHOD c getRenderType (Lbqe;)Lblp;
ARG 1 state
METHOD c getAmbientOcclusionLightLevel (Lbqe;Lbbr;Let;)F
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD c shouldDrawSide (Lbqe;Lbbr;Let;Ley;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facing
METHOD c dropStacks (Lbqe;Lbcf;Let;)V
ARG 0 state
ARG 1 world
ARG 2 pos
METHOD c randomTick (Lbqe;Lbcf;Let;Ljava/util/Random;)V
ARG 1 world
ARG 2 state
ARG 3 pos
ARG 4 rnd
METHOD d isNaturalDirt (Lbhi;)Z
ARG 0 block
METHOD d hasBlockEntityBreakingRender (Lbqe;)Z
ARG 1 state
METHOD d isSimpleFullBlock (Lbqe;Lbbr;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD e canCollideWith (Lbqe;)Z
ARG 1 state
METHOD e getMaterialColor (Lbqe;Lbbr;Let;)Lcfx;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD f isAir (Lbqe;)Z
ARG 1 state
METHOD f (Lbqe;Lbbr;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD g hasBlockEntity ()Z
METHOD g isFullBoundsCubeForCulling (Lbqe;)Z
ARG 1 state
METHOD g canSuffocate (Lbqe;Lbbr;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD h getItem ()Lawy;
METHOD h getFluidState (Lbqe;)Lcfs;
ARG 1 state
METHOD h (Lbqe;Lbbr;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD i canCollideWith ()Z
METHOD i emitsRedstonePower (Lbqe;)Z
ARG 1 state
METHOD i hasSolidTopSurface (Lbqe;Lbbr;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD j getDropTableId ()Lqe;
METHOD j getPistonBehavior (Lbqe;)Lcfy;
ARG 1 state
METHOD j getHardness (Lbqe;Lbbr;Let;)F
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD k getBlastResistance ()F
METHOD k shouldPostProcess (Lbqe;Lbbr;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD l getTextComponent ()Ljd;
METHOD l getRawIdFromState (Lbqe;)I
ARG 0 state
METHOD l (Lbqe;Lbbr;Let;)Lcnm;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD m getTranslationKey ()Ljava/lang/String;
METHOD m getMaterial (Lbqe;)Lcfw;
ARG 1 state
METHOD m getRayTraceShape (Lbqe;Lbbr;Let;)Lcnm;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD n getFrictionCoefficient ()F
METHOD n hasRandomTicks (Lbqe;)Z
ARG 1 state
METHOD n isFullOpaque (Lbqe;Lbbr;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD o getStateFactory ()Lbqf;
METHOD o (Lbqe;)Z
ARG 1 state
METHOD o getLightSubtracted (Lbqe;Lbbr;Let;)I
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD p getDefaultState ()Lbqe;
METHOD p setDefaultState (Lbqe;)V
ARG 1 state
METHOD p usesNeighborLightValues (Lbqe;Lbbr;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD q hasDynamicBounds ()Z
METHOD q getSoundGroup (Lbqe;)Lbmk;
ARG 1 state
METHOD q getOffsetPos (Lbqe;Lbbr;Let;)Lcms;
ARG 1 state
ARG 2 view
ARG 3 blockPos