yarn/mappings/net/minecraft/state/property/Properties.mapping

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CLASS bqv net/minecraft/state/property/Properties
FIELD A TRIGGERED Lbqw;
FIELD B UNSTABLE Lbqw;
FIELD C WATERLOGGED Lbqw;
FIELD D AXIS_XZ Lbrc;
FIELD E AXIS_XYZ Lbrc;
FIELD F UP_BOOL Lbqw;
FIELD G DOWN_BOOL Lbqw;
FIELD H NORTH_BOOL Lbqw;
FIELD I EAST_BOOL Lbqw;
FIELD J SOUTH_BOOL Lbqw;
FIELD K WEST_BOOL Lbqw;
FIELD L FACING Lbqz;
FIELD M FACING_HOPPER Lbqz;
FIELD N FACING_HORIZONTAL Lbqz;
FIELD O WALL_MOUNT_LOCAITON Lbrc;
FIELD P ATTACHMENT Lbrc;
FIELD Q WIRE_CONNECTION_EAST Lbrc;
FIELD R WIRE_CONNECTION_NORTH Lbrc;
FIELD S WIRE_CONNECTION_SOUTH Lbrc;
FIELD T WIRE_CONNECTION_WEST Lbrc;
FIELD U DOUBLE_BLOCK_HALF Lbrc;
FIELD V BLOCK_HALF Lbrc;
FIELD W RAIL_SHAPE Lbrc;
FIELD X RAIL_SHAPE_STRAIGHT Lbrc;
FIELD Y AGE_1 Lbre;
FIELD Z AGE_2 Lbre;
FIELD aA PISTON_TYPE Lbrc;
FIELD aB SLAB_TYPE Lbrc;
FIELD aC STAIR_SHAPE Lbrc;
FIELD aD STRUCTURE_MODE Lbrc;
FIELD aE BAMBOO_LEAVES Lbrc;
FIELD a ATTACHED Lbqw;
FIELD aa AGE_3 Lbre;
FIELD ab AGE_5 Lbre;
FIELD ac AGE_7 Lbre;
FIELD ad AGE_15 Lbre;
FIELD ae AGE_25 Lbre;
FIELD af BITES Lbre;
FIELD ag DELAY Lbre;
FIELD ah DISTANCE_1_7 Lbre;
FIELD ai EGGS Lbre;
FIELD aj HATCH Lbre;
FIELD ak LAYERS Lbre;
FIELD al CAULDRON_LEVEL Lbre;
FIELD am BLOCK_LEVEL Lbre;
FIELD an FLUID_BLOCK_LEVEL Lbre;
FIELD ao MOISTURE Lbre;
FIELD ap NOTE Lbre;
FIELD aq PICKLES Lbre;
FIELD ar POWER Lbre;
FIELD as SAPLING_STAGE Lbre;
FIELD at DISTANCE_0_5 Lbre;
FIELD au ROTATION_16 Lbre;
FIELD av BED_PART Lbrc;
FIELD aw CHEST_TYPE Lbrc;
FIELD ax COMPARATOR_MODE Lbrc;
FIELD ay DOOR_HINGE Lbrc;
FIELD az INSTRUMENT Lbrc;
FIELD b BOTTOM Lbqw;
FIELD c CONDITIONAL Lbqw;
FIELD d DISARMED Lbqw;
FIELD e DRAG Lbqw;
FIELD f ENABLED Lbqw;
FIELD g EXTENDED Lbqw;
FIELD h EYE Lbqw;
FIELD i FALLING Lbqw;
FIELD j HANGING Lbqw;
FIELD k HAS_BOTTLE_0 Lbqw;
FIELD l HAS_BOTTLE_1 Lbqw;
FIELD m HAS_BOTTLE_2 Lbqw;
FIELD n HAS_RECORD Lbqw;
FIELD o HAS_BOOK Lbqw;
FIELD p INVERTED Lbqw;
FIELD q IN_WALL Lbqw;
FIELD r LIT Lbqw;
FIELD s LOCKED Lbqw;
FIELD t OCCUPIED Lbqw;
FIELD u OPEN Lbqw;
FIELD v PERSISTENT Lbqw;
FIELD w POWERED Lbqw;
FIELD x SHORT Lbqw;
FIELD y SIGNAL_FIRE Lbqw;
FIELD z SNOWY Lbqw;