yarn/mappings/net/minecraft/world/loot/LootTables.mapping

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CLASS cjh net/minecraft/world/loot/LootTables
FIELD A DISPENSER_JUNGLE_TEMPLE Lqe;
FIELD B CHEST_IGLOO Lqe;
FIELD C CHEST_WOODLAND_MANSION Lqe;
FIELD K ENTITY_SHEEP_WHITE Lqe;
FIELD L ENTITY_SHEEP_ORANGE Lqe;
FIELD M ENTITY_SHEEP_MAGENTA Lqe;
FIELD N ENTITY_SHEEP_LIGHT_BLUE Lqe;
FIELD O ENTITY_SHEEP_YELLOW Lqe;
FIELD P ENTITY_SHEEP_LIME Lqe;
FIELD Q ENTITY_SHEEP_PINK Lqe;
FIELD R ENTITY_SHEEP_GRAY Lqe;
FIELD T ENTITY_SHEEP_CYAN Lqe;
FIELD U ENTITY_SHEEP_PURPLE Lqe;
FIELD V ENTITY_SHEEP_BLUE Lqe;
FIELD W ENTITY_SHEEP_BROWN Lqe;
FIELD X ENTITY_SHEEP_GREEN Lqe;
FIELD Y ENTITY_SHEEP_RED Lqe;
FIELD Z ENTITY_SHEEP_BLACK Lqe;
FIELD a EMPTY Lqe;
FIELD ab GAMEPLAY_FISHING Lqe;
FIELD af LOOT_TABLES Ljava/util/Set;
FIELD ag LOOT_TABLES_READ_ONLY Ljava/util/Set;
FIELD b CHEST_SPAWN_BONUS Lqe;
FIELD c CHEST_END_CITY_TREASURE Lqe;
FIELD d CHEST_SIMPLE_DUNGEON Lqe;
FIELD e CHEST_VILLAGE_BLACKSMITH Lqe;
FIELD t CHEST_ABANDONED_MINESHAFT Lqe;
FIELD u CHEST_NETHER_BRIDGE Lqe;
FIELD v CHEST_STRONGHOLD_LIBRARY Lqe;
FIELD w CHEST_STRONGHOLD_CROSSING Lqe;
FIELD x CHEST_STRONGHOLD_CORRIDOR Lqe;
FIELD y CHEST_DESERT_PYRAMID Lqe;
FIELD z CHEST_JUNGLE_TEMPLE Lqe;
METHOD a getAll ()Ljava/util/Set;
METHOD a registerLootTable (Lqe;)Lqe;
ARG 0 id