yarn/mappings/net/minecraft/block/Block.mapping

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CLASS bhl net/minecraft/block/Block
CLASS bhl$a NeighborGroup
FIELD a self Lbqi;
FIELD b other Lbqi;
FIELD c facing Ley;
METHOD <init> (Lbqi;Lbqi;Ley;)V
ARG 1 self
ARG 2 other
ARG 3 facing
METHOD equals (Ljava/lang/Object;)Z
ARG 1 o
CLASS bhl$b OffsetType
FIELD a NONE Lbhl$b;
FIELD b XZ Lbhl$b;
FIELD c XYZ Lbhl$b;
CLASS bhl$c Settings
FIELD a material Lcga;
FIELD b materialColor Lcgb;
FIELD c collidable Z
FIELD d soundGroup Lbmo;
FIELD e luminance I
FIELD f resistance F
FIELD g hardness F
FIELD h randomTicks Z
FIELD i friction F
FIELD j dropTableId Lqc;
FIELD k dynamicBounds Z
METHOD <init> (Lcga;Lcgb;)V
ARG 1 material
ARG 2 materialColor
METHOD a noCollision ()Lbhl$c;
METHOD a friction (F)Lbhl$c;
ARG 1 friction
METHOD a strength (FF)Lbhl$c;
ARG 1 hardness
ARG 2 resistance
METHOD a lightLevel (I)Lbhl$c;
ARG 1 luminance
METHOD a copy (Lbhl;)Lbhl$c;
ARG 0 source
METHOD a sounds (Lbmo;)Lbhl$c;
ARG 1 soundGroup
METHOD a of (Lcga;)Lbhl$c;
ARG 0 material
METHOD a of (Lcga;Lavz;)Lbhl$c;
ARG 0 material
ARG 1 color
METHOD a of (Lcga;Lcgb;)Lbhl$c;
ARG 0 material
ARG 1 color
METHOD b breakInstantly ()Lbhl$c;
METHOD b strength (F)Lbhl$c;
ARG 1 strength
METHOD b dropsLike (Lbhl;)Lbhl$c;
ARG 1 source
METHOD c ticksRandomly ()Lbhl$c;
METHOD d hasDynamicBounds ()Lbhl$c;
METHOD e dropsNothing ()Lbhl$c;
FIELD a FACINGS [Ley;
FIELD b friction F
FIELD c defaultState Lbqi;
FIELD d dynamicBounds Z
FIELD e dropTableId Lqc;
FIELD f translationKey Ljava/lang/String;
FIELD h FACE_CULL_MAP Ljava/lang/ThreadLocal;
FIELD l LOGGER Lorg/apache/logging/log4j/Logger;
FIELD m STATE_IDS Lfc;
FIELD n lightLevel I
FIELD o hardness F
FIELD p resistance F
FIELD q randomTicks Z
FIELD r soundGroup Lbmo;
FIELD s material Lcga;
FIELD t materialColor Lcgb;
FIELD u stateFactory Lbqj;
FIELD v collidable Z
METHOD <init> (Lbhl$c;)V
ARG 1 settings
METHOD a canMobSpawnInside ()Z
METHOD a createCubeShape (DDDDDD)Lcnr;
ARG 0 xMin
ARG 2 yMin
ARG 4 zMin
ARG 6 xMax
ARG 8 yMax
ARG 10 zMax
METHOD a getStateFromRawId (I)Lbqi;
ARG 0 stateId
METHOD a getPlacementState (Lavh;)Lbqi;
ARG 1 ctx
METHOD a addStacksForDisplay (Lavu;Lfh;)V
ARG 1 group
ARG 2 list
METHOD a getBlockFromItem (Lawx;)Lbhl;
ARG 0 item
METHOD a addInformation (Laxc;Lbbt;Ljava/util/List;Laym;)V
ARG 1 stack
ARG 2 view
ARG 3 tooltip
ARG 4 options
METHOD a onEntityLand (Lbbt;Lahc;)V
ARG 1 world
ARG 2 entity
METHOD a getPickStack (Lbbt;Let;Lbqi;)Laxc;
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a shouldDropItemsOnExplosion (Lbcb;)Z
ARG 1 explosion
METHOD a afterBreak (Lbci;Larj;Let;Lbqi;Lbom;Laxc;)V
ARG 1 world
ARG 2 player
ARG 3 pos
ARG 4 state
ARG 5 blockEntity
ARG 6 stack
METHOD a dropExperience (Lbci;Let;I)V
ARG 1 world
ARG 2 pos
ARG 3 size
METHOD a onSteppedOn (Lbci;Let;Lahc;)V
ARG 1 world
ARG 2 pos
ARG 3 entity
METHOD a onLandedUpon (Lbci;Let;Lahc;F)V
ARG 1 world
ARG 2 pos
ARG 3 entity
ARG 4 distance
METHOD a dropStack (Lbci;Let;Laxc;)V
ARG 0 world
ARG 1 pos
ARG 2 stack
METHOD a onDestroyedByExplosion (Lbci;Let;Lbcb;)V
ARG 1 world
ARG 2 pos
ARG 3 explosion
METHOD a onPlaced (Lbci;Let;Lbqi;Lahl;Laxc;)V
ARG 1 world
ARG 2 pos
ARG 3 state
ARG 4 placer
ARG 5 itemStack
METHOD a onBreak (Lbci;Let;Lbqi;Larj;)V
ARG 1 world
ARG 2 pos
ARG 3 state
ARG 4 player
METHOD a onBroken (Lbcj;Let;Lbqi;)V
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a getTickRate (Lbcm;)I
ARG 1 world
METHOD a (Lbhl;)Z
ARG 0 block
METHOD a getLuminance (Lbqi;)I
ARG 1 state
METHOD a allowsSpawning (Lbqi;Lahc;)Z
ARG 1 state
ARG 2 entity
METHOD a calcBlockBreakingDelta (Lbqi;Larj;Lbbt;Let;)F
ARG 1 state
ARG 2 player
ARG 3 world
ARG 4 pos
METHOD a (Lbqi;Lavh;)Z
ARG 1 state
ARG 2 ctx
METHOD a getBlockBrightness (Lbqi;Lbbr;Let;)I
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD a canPlaceAtSide (Lbqi;Lbbt;Let;Lcie;)Z
ARG 1 world
ARG 2 view
ARG 3 pos
ARG 4 env
METHOD a getOutlineShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD a getWeakRedstonePower (Lbqi;Lbbt;Let;Ley;)I
ARG 1 state
ARG 2 view
ARG 3 pos
ARG 4 facing
METHOD a getComparatorOutput (Lbqi;Lbci;Let;)I
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD a onBlockAction (Lbqi;Lbci;Let;II)Z
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD a onEntityCollision (Lbqi;Lbci;Let;Lahc;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 entity
METHOD a onBlockBreakStart (Lbqi;Lbci;Let;Larj;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 player
METHOD a activate (Lbqi;Lbci;Let;Larj;Lafw;Lcmt;)Z
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 player
ARG 5 hand
METHOD a onStacksDropped (Lbqi;Lbci;Let;Laxc;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 stack
METHOD a neighborUpdate (Lbqi;Lbci;Let;Lbhl;Let;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 block
ARG 5 neighborPos
METHOD a dropStacks (Lbqi;Lbci;Let;Lbom;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
METHOD a dropStacks (Lbqi;Lbci;Let;Lbom;Lahc;Laxc;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
ARG 4 entity
ARG 5 stack
METHOD a onBlockAdded (Lbqi;Lbci;Let;Lbqi;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 oldState
METHOD a onBlockRemoved (Lbqi;Lbci;Let;Lbqi;Z)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 newState
METHOD a randomDisplayTick (Lbqi;Lbci;Let;Ljava/util/Random;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 rnd
METHOD a updateNeighborStates (Lbqi;Lbcj;Let;I)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 flags
METHOD a canPlaceAt (Lbqi;Lbcm;Let;)Z
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD a applyMirror (Lbqi;Lbkw;)Lbqi;
ARG 1 state
ARG 2 mirror
METHOD a applyRotation (Lbqi;Lblw;)Lbqi;
ARG 1 state
ARG 2 rotation
METHOD a (Lbqi;Lbqi;Lbci;Let;)Lbqi;
ARG 0 state
ARG 1 otherState
ARG 2 world
ARG 3 pos
METHOD a replaceBlock (Lbqi;Lbqi;Lbcj;Let;I)V
ARG 0 state
ARG 1 newState
ARG 2 world
ARG 3 pos
ARG 4 flags
METHOD a skipRenderingSide (Lbqi;Lbqi;Ley;)Z
ARG 1 state
ARG 2 neighbor
ARG 3 facing
METHOD a getDroppedStacks (Lbqi;Lcjo$a;)Ljava/util/List;
ARG 1 state
ARG 2 builder
METHOD a getRenderingSeed (Lbqi;Let;)J
ARG 1 state
ARG 2 pos
METHOD a getStateForNeighborUpdate (Lbqi;Ley;Lbqi;Lbcj;Let;Let;)Lbqi;
ARG 1 state
ARG 2 facing
ARG 3 neighborState
ARG 4 world
ARG 5 pos
ARG 6 neighborPos
METHOD a getDroppedStacks (Lbqi;Lur;Let;Lbom;)Ljava/util/List;
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
METHOD a getDroppedStacks (Lbqi;Lur;Let;Lbom;Lahc;Laxc;)Ljava/util/List;
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 blockEntity
ARG 4 entity
ARG 5 stack
METHOD a appendProperties (Lbqj$a;)V
ARG 1 builder
METHOD a isShapeFullCube (Lcnr;)Z
ARG 0 shape
METHOD a isFaceFullCube (Lcnr;Ley;)Z
ARG 0 shape
ARG 1 facing
METHOD a matches (Lyj;)Z
ARG 1 tag
METHOD a_ isTranslucent (Lbqi;Lbbt;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD aa_ getOffsetType ()Lbhl$b;
METHOD b (Lbhl;)Z
ARG 0 block
METHOD b hasComparatorOutput (Lbqi;)Z
ARG 1 state
METHOD b getAmbientOcclusionLightLevel (Lbqi;Lbbt;Let;)F
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD b getCollisionShape (Lbqi;Lbbt;Let;Lcnc;)Lcnr;
ARG 1 state
ARG 2 view
ARG 3 pos
ARG 4 ePos
METHOD b getStrongRedstonePower (Lbqi;Lbbt;Let;Ley;)I
ARG 1 state
ARG 2 view
ARG 3 pos
ARG 4 facing
METHOD b scheduledTick (Lbqi;Lbci;Let;Ljava/util/Random;)V
ARG 1 world
ARG 2 state
ARG 3 pos
ARG 4 rnd
METHOD b getRenderingState (Lbqi;Lbcj;Let;)Lbqi;
ARG 0 state
ARG 1 world
ARG 2 pos
METHOD b (Lbqi;Lbcj;Let;I)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 flags
METHOD b dropStacks (Lbqi;Lcjo$a;)V
ARG 0 state
ARG 1 builder
METHOD c getRenderLayer ()Lbbu;
METHOD c onRainTick (Lbci;Let;)V
ARG 1 world
ARG 2 pos
METHOD c isNaturalStone (Lbhl;)Z
ARG 0 block
METHOD c getRenderType (Lbqi;)Lblt;
ARG 1 state
METHOD c isSimpleFullBlock (Lbqi;Lbbt;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD c shouldDrawSide (Lbqi;Lbbt;Let;Ley;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facing
METHOD c dropStacks (Lbqi;Lbci;Let;)V
ARG 0 state
ARG 1 world
ARG 2 pos
METHOD c randomTick (Lbqi;Lbci;Let;Ljava/util/Random;)V
ARG 1 world
ARG 2 state
ARG 3 pos
ARG 4 rnd
METHOD d isNaturalDirt (Lbhl;)Z
ARG 0 block
METHOD d hasBlockEntityBreakingRender (Lbqi;)Z
ARG 1 state
METHOD d getMaterialColor (Lbqi;Lbbt;Let;)Lcgb;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD e isAir (Lbqi;)Z
ARG 1 state
METHOD e (Lbqi;Lbbt;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD f isFullBoundsCubeForCulling (Lbqi;)Z
ARG 1 state
METHOD f canSuffocate (Lbqi;Lbbt;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD g hasBlockEntity ()Z
METHOD g getFluidState (Lbqi;)Lcfw;
ARG 1 state
METHOD g (Lbqi;Lbbt;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD h getItem ()Lawx;
METHOD h emitsRedstonePower (Lbqi;)Z
ARG 1 state
METHOD h hasSolidTopSurface (Lbqi;Lbbt;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD i getDropTableId ()Lqc;
METHOD i getPistonBehavior (Lbqi;)Lcgc;
ARG 1 state
METHOD i getHardness (Lbqi;Lbbt;Let;)F
ARG 1 state
ARG 2 world
ARG 3 pos
METHOD j getBlastResistance ()F
METHOD j shouldPostProcess (Lbqi;Lbbt;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD k getTextComponent ()Ljb;
METHOD k getRawIdFromState (Lbqi;)I
ARG 0 state
METHOD k (Lbqi;Lbbt;Let;)Lcnr;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD l getTranslationKey ()Ljava/lang/String;
METHOD l getMaterial (Lbqi;)Lcga;
ARG 1 state
METHOD l getRayTraceShape (Lbqi;Lbbt;Let;)Lcnr;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD m getFrictionCoefficient ()F
METHOD m hasRandomTicks (Lbqi;)Z
ARG 1 state
METHOD m isFullOpaque (Lbqi;Lbbt;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD n getStateFactory ()Lbqj;
METHOD n (Lbqi;)Z
ARG 1 state
METHOD n getLightSubtracted (Lbqi;Lbbt;Let;)I
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD o getDefaultState ()Lbqi;
METHOD o setDefaultState (Lbqi;)V
ARG 1 state
METHOD o usesNeighborLightValues (Lbqi;Lbbt;Let;)Z
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD p hasDynamicBounds ()Z
METHOD p getSoundGroup (Lbqi;)Lbmo;
ARG 1 state
METHOD p getOffsetPos (Lbqi;Lbbt;Let;)Lcmx;
ARG 1 state
ARG 2 view
ARG 3 blockPos