yarn/mappings/net/minecraft/world/gen/feature/Feature.mapping

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CLASS btz net/minecraft/world/gen/feature/Feature
FIELD A SWAMP_TREE Lbtz;
FIELD B OAK_TREE Lbtz;
FIELD C MEGA_JUNGLE_TREE Lbtz;
FIELD D MEGA_PINE_TREE Lbtz;
FIELD E MEGA_SPRUCE_TREE Lbtz;
FIELD F DEFAULT_FLOWER Lbuc;
FIELD G FOREST_FLOWER Lbuc;
FIELD H PLAIN_FLOWER Lbuc;
FIELD I SWAMP_FLOWER Lbuc;
FIELD J GENERAL_FOREST_FLOWER Lbuc;
FIELD K JUNGLE_GRASS Lbtz;
FIELD L TAIGA_GRASS Lbtz;
FIELD M GRASS Lbtz;
FIELD N VOID_START_PLATFORM Lbtz;
FIELD O CACTUS Lbtz;
FIELD P DEAD_BUSH Lbtz;
FIELD Q DESERT_WELL Lbtz;
FIELD R FOSSIL Lbtz;
FIELD S NETHER_FIRE Lbtz;
FIELD T HUGE_RED_MUSHROOM Lbtz;
FIELD U HUGE_BROWN_MUSHROOM Lbtz;
FIELD V ICE_SPIKE Lbtz;
FIELD W GLOWSTONE_BLOB Lbtz;
FIELD X MELON Lbtz;
FIELD Y PUMPKIN Lbtz;
FIELD Z REED Lbtz;
FIELD aA KELP Lbtz;
FIELD aB CORAL_TREE Lbtz;
FIELD aC CORAL_MUSHROOM Lbtz;
FIELD aD CORAL_CLAW Lbtz;
FIELD aE SEA_PICKLE Lbtz;
FIELD aF SIMPLE_BLOCK Lbtz;
FIELD aG BAMBOO Lbtz;
FIELD aH DECORATED Lbtz;
FIELD aI DECORATED_FLOWER Lbtz;
FIELD aJ BONUS_CHEST Lbsr;
FIELD aK STRUCTURES Lcom/google/common/collect/BiMap;
FIELD aa FREEZE_TOP_LAYER Lbtz;
FIELD ab VINES Lbtz;
FIELD ac WATERLILY Lbtz;
FIELD ad DUNGEON Lbtz;
FIELD ae BLUE_ICE Lbtz;
FIELD af ICEBERG Lbtz;
FIELD ag FOREST_ROCK Lbtz;
FIELD ai BUSH Lbtz;
FIELD aj DISK Lbtz;
FIELD ak DOUBLE_PLANT Lbtz;
FIELD al NETHER_SPRING Lbtz;
FIELD am ICE_PATCH Lbtz;
FIELD an LAKE Lbtz;
FIELD ao ORE Lbtz;
FIELD ap RANDOM_RANDOM_SELECTOR Lbtz;
FIELD aq RANDOM_SELECTOR Lbtz;
FIELD ar SIMPLE_RANDOM_SELECTOR Lbtz;
FIELD as RANDOM_BOOLEAN_SELECTOR Lbtz;
FIELD at EMERALD_ORE Lbtz;
FIELD au SPRING Lbtz;
FIELD av END_PILLAR Lbtz;
FIELD aw END_ISLAND Lbtz;
FIELD ax CHORUS_PLANT Lbtz;
FIELD ay END_GATEWAY Lbtz;
FIELD az SEAGRASS Lbtz;
FIELD b VILLAGE Lbxb;
FIELD c PILLAGER_OUTPOST Lbxb;
FIELD d MINESHAFT Lbxb;
FIELD e WOODLAND_MANSION Lbxb;
FIELD f JUNGLE_TEMPLE Lbxb;
FIELD g DESERT_PYRAMID Lbxb;
FIELD h IGLOO Lbxb;
FIELD i SHIPWRECK Lbxb;
FIELD j WITCH_HUT Lbxf;
FIELD k STRONGHOLD Lbxb;
FIELD l OCEAN_MONUMENT Lbxb;
FIELD m OCEAN_RUIN Lbxb;
FIELD n NETHER_FORTRESS Lbxb;
FIELD o END_CITY Lbxb;
FIELD p BURIED_TREASURE Lbxb;
FIELD r LARGE_OAK_TREE Lbtz;
FIELD s BIRCH_TREE Lbtz;
FIELD t SUPER_BIRCH_TREE Lbtz;
FIELD u JUNGLE_GROUND_BUSH Lbtz;
FIELD v JUNGLE_TREE Lbtz;
FIELD w PINE_TREE Lbtz;
FIELD x DARK_OAK_TREE Lbtz;
FIELD y SAVANNA_TREE Lbtz;
FIELD z SPRUCE_TREE Lbtz;
METHOD a generate (Lbar;Lbpx;Ljava/util/Random;Let;Lbua;)Z
ARG 3 random
METHOD a deserialize (Lcom/mojang/datafixers/Dynamic;)Lbua;
METHOD a register (Ljava/lang/String;Lbtz;)Lbtz;