yarn/mappings/net/minecraft/block/BlockFire.mapping

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CLASS bfv net/minecraft/block/BlockFire
METHOD <init> (Lbdx$c;)V
ARG 0 builder
METHOD a trySpreadFire (Laza;Leq;ILjava/util/Random;I)V
METHOD a getTickRate (Laze;)I
ARG 0 world
METHOD a isFullBoundsCubeForConnection (Lblz;)Z
ARG 0 state
METHOD a getBoundingBox (Lblz;Layn;Leq;)Lchv;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD a onBlockAdded (Lblz;Laza;Leq;Lblz;)V
ARG 0 world
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a randomTick (Lblz;Laza;Leq;Ljava/util/Random;)V
ARG 0 world
ARG 1 state
ARG 2 pos
ARG 3 random
METHOD a canPlaceAt (Lblz;Laze;Leq;)Z
ARG 0 world
ARG 2 pos
METHOD a getRenderingState (Lblz;Lev;Lblz;Lazb;Leq;Leq;)Lblz;
ARG 0 state
ARG 5 pos
METHOD c getRenderLayer ()Layo;
METHOD c randomDisplayTick (Lblz;Laza;Leq;Ljava/util/Random;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 rand
METHOD d registerDefaultFlammables ()V
METHOD i canCollideWith ()Z