yarn/mappings/net/minecraft/block/BlockRedstoneGateBase.mapping

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CLASS none/alw net/minecraft/block/BlockRedstoneGateBase
FIELD c BOUNDING_BOX Lnone/bcr;
FIELD d powered Z
METHOD <init> (Z)V
ARG 0 powered
METHOD A isValidInput (Lnone/asl;)Z
ARG 0 state
METHOD B isGate (Lnone/asl;)Z
ARG 0 state
METHOD C matchesType (Lnone/asl;)Z
ARG 0 other
METHOD D getUpdateDelay (Lnone/asl;)I
ARG 0 state
METHOD a (Lnone/aiv;Lnone/cn;)Z
ARG 0 world
ARG 1 pos
METHOD a (Lnone/aiv;Lnone/cn;Lnone/asl;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD a (Lnone/aiv;Lnone/cn;Lnone/asl;Lnone/so;Lnone/aer;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
ARG 4 stack
METHOD a getStateForPlacement (Lnone/aiv;Lnone/cn;Lnone/cu;FFFILnone/so;)Lnone/asl;
ARG 0 world
ARG 1 pos
ARG 2 facing
ARG 3 hitX
ARG 4 hitY
ARG 5 hitZ
ARG 6 metadata
ARG 7 player
METHOD a getOutputLevel (Lnone/aiz;Lnone/cn;Lnone/asl;)I
ARG 0 view
ARG 1 pos
ARG 2 state
METHOD a (Lnone/asl;Lnone/aiv;Lnone/cn;Lnone/akx;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 block
METHOD a (Lnone/asl;Lnone/aiz;Lnone/cn;Lnone/cu;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facing
METHOD b randomTick (Lnone/aiv;Lnone/cn;Lnone/asl;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD b getInputLevel (Lnone/aiz;Lnone/cn;Lnone/cu;)I
ARG 0 view
ARG 1 pos
ARG 2 facing
METHOD b isEqual (Lnone/akx;)Z
ARG 0 block
METHOD b (Lnone/asl;)Z
ARG 0 state
METHOD b getBoundingBox (Lnone/asl;Lnone/aiz;Lnone/cn;)Lnone/bcr;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD b getWeakRedstonePower (Lnone/asl;Lnone/aiz;Lnone/cn;Lnone/cu;)I
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facingFrom
METHOD c (Lnone/aiv;Lnone/cn;Lnone/asl;)V
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD c getMaxInputLevelSides (Lnone/aiz;Lnone/cn;Lnone/asl;)I
ARG 0 view
ARG 1 pos
ARG 2 facing
METHOD c (Lnone/asl;)Z
ARG 0 state
METHOD c getStrongRedstonePower (Lnone/asl;Lnone/aiz;Lnone/cn;Lnone/cu;)I
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facingFrom
METHOD d (Lnone/aiv;Lnone/cn;Lnone/asl;)V
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD f getRenderLayer ()Lnone/ain;
METHOD g emitsRedstonePower (Lnone/asl;)Z
ARG 0 state
METHOD i getUpdateDelayInternal (Lnone/asl;)I
ARG 0 state
METHOD x getPoweredState (Lnone/asl;)Lnone/asl;
ARG 0 state
METHOD y getUnpoweredState (Lnone/asl;)Lnone/asl;
ARG 0 state
METHOD z isPowered (Lnone/asl;)Z
ARG 0 state