mirror of https://github.com/FabricMC/yarn.git
4af63f77cf
* Map some things in VillageDebugRenderer * Map constants in BeeDebugRenderer * PathfindingDebugRenderer mappings * StructureDebugRenderer mappings * GameEventDebugRenderer mappings * ChunkLoadingDebugRenderer mappings * GoalSelectorDebugRenderer and HeightmapDebugRenderer mappings * GameTest, RaidCenter, VillageSections and SkyLight DebugRenderers mappings * Apply suggestions from code review Co-authored-by: liach <7806504+liach@users.noreply.github.com> * getNamesOfVillagersWithPotentialJobSite -> getNamesOfJobSitePotentialOwners and getNamesOfVillagersWithPointOfInterest -> getNamesOfPointOfInterestTicketHolders Co-authored-by: liach <7806504+liach@users.noreply.github.com> |
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.. | ||
block | ||
chunk | ||
debug | ||
entity | ||
item | ||
model | ||
BackgroundRenderer.mapping | ||
BlockBreakingInfo.mapping | ||
BufferBuilder.mapping | ||
BufferBuilderStorage.mapping | ||
BufferRenderer.mapping | ||
BufferVertexConsumer.mapping | ||
BuiltChunkStorage.mapping | ||
Camera.mapping | ||
CameraSubmersionType.mapping | ||
DiffuseLighting.mapping | ||
FixedColorVertexConsumer.mapping | ||
FpsSmoother.mapping | ||
Frustum.mapping | ||
GameRenderer.mapping | ||
LightmapTextureManager.mapping | ||
MapRenderer.mapping | ||
OutlineVertexConsumerProvider.mapping | ||
OverlayTexture.mapping | ||
OverlayVertexConsumer.mapping | ||
RenderLayer.mapping | ||
RenderLayers.mapping | ||
RenderPhase.mapping | ||
RenderTickCounter.mapping | ||
Shader.mapping | ||
SkyProperties.mapping | ||
SpriteTexturedVertexConsumer.mapping | ||
Tessellator.mapping | ||
TexturedRenderLayers.mapping | ||
VertexConsumer.mapping | ||
VertexConsumerProvider.mapping | ||
VertexConsumers.mapping | ||
VertexFormat.mapping | ||
VertexFormatElement.mapping | ||
VertexFormats.mapping | ||
WorldRenderer.mapping |