mirror of https://github.com/FabricMC/yarn.git
134 lines
4.0 KiB
Plaintext
134 lines
4.0 KiB
Plaintext
CLASS ahv net/minecraft/entity/LivingEntity
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FIELD aN headYaw F
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FIELD aO prevHeadYaw F
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FIELD aR playerHitTimer I
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FIELD aS dead Z
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FIELD aT despawnCounter I
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FIELD aq LIVING_FLAGS Lpx;
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FIELD ar SLEEPING_SIZE Lahn;
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FIELD at preferredHand Lagg;
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FIELD av stuckArrowTimer I
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FIELD aw hurtTime I
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FIELD az deathCounter I
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FIELD bA attacker Lahv;
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FIELD bB lastAttackedTime I
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FIELD bC attacking Lahv;
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FIELD bD lastAttackTime I
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FIELD bE movementSpeed F
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FIELD bG absorptionAmount F
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FIELD b LOGGER_LIVING Lorg/apache/logging/log4j/Logger;
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FIELD bc movementInputSideways F
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FIELD bd movementInputUp F
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FIELD be movementInputForward F
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FIELD bo activeItemStack Laxx;
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FIELD bs STUCK_ARROWS Lpx;
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FIELD bt SLEEPING_POSITION Lpx;
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FIELD bu attributeContainer Laio;
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FIELD bv damageTracker Lagu;
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FIELD bw activePotionEffects Ljava/util/Map;
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FIELD bx equippedHand Lff;
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FIELD by equippedArmor Lff;
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FIELD c ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
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FIELD d ATTR_SPRINTING_SPEED_BOOST Laim;
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FIELD e HEALTH Lpx;
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FIELD f POTION_SWIRLS_COLOR Lpx;
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FIELD g POTION_SWIRLS_AMBIENT Lpx;
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METHOD <init> (Lahq;Lbdf;)V
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ARG 1 type
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METHOD C updatePotionVisibility ()V
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METHOD C attack (Lahm;)Z
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METHOD D pushAway (Lahm;)V
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METHOD E canSee (Lahm;)Z
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METHOD a swingHand (Lagg;)V
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METHOD a setStackInHand (Lagg;Laxx;)V
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ARG 1 hand
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METHOD a onDeath (Lagv;)V
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METHOD a dropEquipment (Lagv;IZ)V
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METHOD a hasPotionEffect (Lahe;)Z
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METHOD a pickUpEntity (Lahm;I)V
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ARG 2 count
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METHOD a isEquippedStackValid (Lahr;)Z
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METHOD a setAttacker (Lahv;)V
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METHOD a getAttributeInstance (Laik;)Lail;
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METHOD a_ doJump (Z)V
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METHOD b heal (F)V
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METHOD b getStackInHand (Lagg;)Laxx;
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METHOD b getPotionEffect (Lahe;)Lahg;
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METHOD b getEquippedStack (Lahr;)Laxx;
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METHOD b getActiveEyeHeight (Laif;Lahn;)F
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METHOD b onEquipStack (Laxx;)V
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METHOD c setHealth (F)V
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METHOD c setCurrentHand (Lagg;)V
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METHOD c removePotionEffect (Lahe;)Lahg;
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METHOD c addPotionEffect (Lahg;)Z
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METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
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ARG 0 effects
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METHOD cA getDeathSound ()Lxy;
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METHOD cD getDamageTracker ()Lagu;
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METHOD cF getHealthMaximum ()F
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METHOD cG getStuckArrows ()I
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METHOD cI getAttributeContainer ()Laio;
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METHOD cJ getGroup ()Lahz;
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METHOD cK getMainHandStack ()Laxx;
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METHOD cL getOffHandStack ()Laxx;
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METHOD cN getSoundVolume ()F
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METHOD cO getSoundPitch ()F
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METHOD cQ getJumpVelocity ()F
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METHOD cR jump ()V
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METHOD cU getMovementSpeed ()F
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METHOD cW doPushLogic ()V
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METHOD cX isUsingRiptide ()Z
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METHOD cZ getAbsorptionAmount ()F
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METHOD ce initAttributes ()V
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METHOD cf canBreatheInWater ()Z
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METHOD ch updatePostDeath ()V
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METHOD ci canDropLootAndXp ()Z
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METHOD ck getRand ()Ljava/util/Random;
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METHOD cl getAttacker ()Lahv;
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METHOD cm getLastAttackedTime ()I
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METHOD cn getAttacking ()Lahv;
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METHOD co getLastAttackTime ()I
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METHOD cp getDespawnCounter ()I
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METHOD cr clearPotionSwirls ()V
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METHOD cs clearPotionEffects ()Z
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METHOD ct getPotionEffects ()Ljava/util/Collection;
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METHOD cv isUndead ()Z
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METHOD cw getHealth ()F
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METHOD cy dropInventory ()V
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METHOD d (FF)F
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ARG 1 yaw
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METHOD d applyDamage (Lagv;F)V
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ARG 1 damageSource
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METHOD d removeStatusEffect (Lahe;)Z
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METHOD d isPotionEffective (Lahg;)Z
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METHOD d getCurrentExperience (Larz;)I
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METHOD db getMainHand ()Lahu;
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METHOD dc isUsingItem ()Z
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METHOD dd getActiveHand ()Lagg;
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METHOD df getActiveItem ()Laxx;
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METHOD dl isFallFlying ()Z
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METHOD dp getSleepingPosition ()Ljava/util/Optional;
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METHOD dq clearSleepingPosition ()V
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METHOD dr isSleeping ()Z
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METHOD ds wakeUp ()V
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METHOD e getHurtSound (Lagv;)Lxy;
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METHOD e canPickUp (Laxx;)Z
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METHOD e travel (Lcnl;)V
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ARG 1 movementInput
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METHOD f attackLivingEntity (Lahv;)V
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METHOD f setSleepingPosition (Les;)V
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METHOD g sleep (Les;)V
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METHOD k updateMovement ()V
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METHOD m damageShield (F)V
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METHOD m setDespawnCounter (I)V
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METHOD n initAi ()V
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METHOD n setMovementSpeed (F)V
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ARG 1 movementSpeed
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METHOD n getFallSound (I)Lxy;
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METHOD o setStuckArrows (I)V
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METHOD p isSleepingInBed ()Z
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METHOD p setAbsorptionAmount (F)V
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METHOD v_ isChild ()Z
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METHOD w_ canClimb ()Z
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METHOD z onAttacking (Lahm;)V
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