yarn/mappings/net/minecraft/entity/LivingEntity.mapping

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CLASS ain net/minecraft/entity/LivingEntity
FIELD aA deathTime I
FIELD aB lastHandSwingProgress F
FIELD aC handSwingProgress F
FIELD aE lastLimbDistance F
FIELD aF limbDistance F
FIELD aG limbAngle F
FIELD aM headYaw F
FIELD aN prevHeadYaw F
FIELD aP attackingPlayer Lavw;
FIELD aQ playerHitTimer I
FIELD aR dead Z
FIELD aS despawnCounter I
FIELD ar LIVING_FLAGS Lqh;
FIELD as SLEEPING_SIZE Laif;
FIELD at isHandSwinging Z
FIELD au preferredHand Lagy;
FIELD av handSwingTicks I
FIELD aw stuckArrowTimer I
FIELD ax hurtTime I
FIELD bA lastAttackedTime I
FIELD bB attacking Lain;
FIELD bC lastAttackTime I
FIELD bD movementSpeed F
FIELD bF absorptionAmount F
FIELD bG lastBlockPos Lev;
FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
FIELD ba jumping Z
FIELD bb sidewaysSpeed F
FIELD bc upwardSpeed F
FIELD bd forwardSpeed F
FIELD bn activeItemStack Lbbz;
FIELD br brain Lajc;
FIELD bs SLEEPING_POSITION Lqh;
FIELD bt attributeContainer Lajh;
FIELD bu damageTracker Lahm;
FIELD bv activeStatusEffects Ljava/util/Map;
FIELD bw equippedHand Lfj;
FIELD bx equippedArmor Lfj;
FIELD bz attacker Lain;
FIELD c ATTR_SPRINTING_SPEED_BOOST Lajf;
FIELD d HEALTH Lqh;
FIELD e POTION_SWIRLS_COLOR Lqh;
FIELD f POTION_SWIRLS_AMBIENT Lqh;
FIELD g STUCK_ARROWS Lqh;
METHOD <init> (Laii;Lbhf;)V
ARG 1 type
METHOD A getAttackDistanceScalingFactor (Laie;)D
METHOD C updatePotionVisibility ()V
METHOD C attack (Laie;)Z
METHOD D pushAway (Laie;)V
METHOD E canSee (Laie;)Z
METHOD a teleport (DDDZ)Z
ARG 1 x
ARG 3 y
ARG 5 z
ARG 7 particleEffects
METHOD a swingHand (Lagy;)V
METHOD a setStackInHand (Lagy;Lbbz;)V
ARG 1 hand
METHOD a onDeath (Lahn;)V
METHOD a dropEquipment (Lahn;IZ)V
ARG 2 addedDropChance
ARG 3 dropAllowed
METHOD a dropLoot (Lahn;Z)V
ARG 1 source
ARG 2 killedByPlayer
METHOD a hasStatusEffect (Lahw;)Z
METHOD a takeKnockback (Laie;FDD)V
ARG 1 source
ARG 2 scale
ARG 3 x
ARG 5 z
METHOD a sendPickup (Laie;I)V
ARG 1 item
ARG 2 count
METHOD a canTarget (Laii;)Z
METHOD a isEquippedStackValid (Laij;)Z
METHOD a setAttacker (Lain;)V
METHOD a isTarget (Lain;Lapy;)Z
ARG 1 target
ARG 2 targetPredicate
METHOD a getAttributeInstance (Lajd;)Laje;
METHOD a spawnItemParticles (Lbbz;I)V
ARG 1 item
ARG 2 count
METHOD a applyFoodEffects (Lbbz;Lbhf;Lain;)V
METHOD a eatFood (Lbhf;Lbbz;)Lbbz;
METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajc;
METHOD a setPositionInBed (Lev;)V
ARG 1 pos
METHOD a setNearbySongPlaying (Lev;Z)V
ARG 1 songSource
ARG 2 playing
METHOD a getLootContextBuilder (ZLahn;)Lcoj$a;
ARG 1 killedByPlayer
METHOD a_ setJumping (Z)V
ARG 1 jumping
METHOD b heal (F)V
ARG 1 amount
METHOD b getStackInHand (Lagy;)Lbbz;
METHOD b applyArmorToDamage (Lahn;F)F
ARG 1 source
ARG 2 damage
METHOD b getStatusEffect (Lahw;)Lahy;
METHOD b getEquippedStack (Laij;)Lbbz;
METHOD b getActiveEyeHeight (Laix;Laif;)F
METHOD b onEquipStack (Lbbz;)V
ARG 1 stack
METHOD b spawnConsumptionEffects (Lbbz;I)V
ARG 1 item
ARG 2 particleCount
METHOD b applyFrostWalker (Lev;)V
ARG 1 pos
METHOD c setHealth (F)V
METHOD c setLivingFlag (IZ)V
ARG 1 mask
ARG 2 value
METHOD c setCurrentHand (Lagy;)V
METHOD c playHurtSound (Lahn;)V
METHOD c applyEnchantmentsToDamage (Lahn;F)F
ARG 1 source
ARG 2 amount
METHOD c removePotionEffect (Lahw;)Lahy;
METHOD c addPotionEffect (Lahy;)Z
METHOD c sendEquipmentBreakStatus (Laij;)V
ARG 1 slot
METHOD c canTarget (Lain;)Z
ARG 1 target
METHOD c getDrinkSound (Lbbz;)Lyi;
METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
ARG 0 effects
METHOD c swimUpward (Lza;)V
ARG 1 fluid
METHOD cA getActiveStatusEffects ()Ljava/util/Map;
METHOD cB isUndead ()Z
METHOD cC getHealth ()F
METHOD cD getRecentDamageSource ()Lahn;
METHOD cE dropInventory ()V
METHOD cF getLootTable ()Lqs;
METHOD cG getDeathSound ()Lyi;
METHOD cI getArmor ()I
METHOD cJ getDamageTracker ()Lahm;
METHOD cL getHealthMaximum ()F
METHOD cM getStuckArrows ()I
METHOD cN tickHandSwing ()V
METHOD cO getAttributeContainer ()Lajh;
METHOD cP getGroup ()Lair;
METHOD cQ getMainHandStack ()Lbbz;
METHOD cR getOffHandStack ()Lbbz;
METHOD cT getSoundVolume ()F
METHOD cU getSoundPitch ()F
METHOD cV cannotMove ()Z
METHOD cW getJumpVelocity ()F
METHOD cX jump ()V
METHOD cZ getBaseMovementSpeedMultiplier ()F
METHOD cj getBrain ()Lajc;
METHOD ck initAttributes ()V
METHOD cl canBreatheInWater ()Z
METHOD cm getScaleFactor ()F
METHOD cn updatePostDeath ()V
METHOD co canDropLootAndXp ()Z
METHOD cp shouldAlwaysDropXp ()Z
METHOD cq getRand ()Ljava/util/Random;
METHOD cr getAttacker ()Lain;
METHOD cs getLastAttackedTime ()I
METHOD ct getAttacking ()Lain;
METHOD cu getLastAttackTime ()I
METHOD cv getDespawnCounter ()I
METHOD cw spawnPotionParticles ()V
METHOD cx clearPotionSwirls ()V
METHOD cy clearPotionEffects ()Z
METHOD cz getStatusEffects ()Ljava/util/Collection;
METHOD d sendToolBreakStatus (Lagy;)V
METHOD d drop (Lahn;)V
METHOD d applyDamage (Lahn;F)V
ARG 1 source
ARG 2 damage
METHOD d removeStatusEffect (Lahw;)Z
METHOD d isPotionEffective (Lahy;)Z
METHOD d getEquipmentBreakStatus (Laij;)B
METHOD d takeShieldHit (Lain;)V
ARG 1 source
METHOD d getCurrentExperience (Lavw;)I
METHOD d getEatSound (Lbbz;)Lyi;
METHOD d setSleepingPosition (Lev;)V
METHOD da getMovementSpeed ()F
METHOD db tickNewAi ()V
METHOD dc doPushLogic ()V
METHOD dd isUsingRiptide ()Z
METHOD de canMoveVoluntarily ()Z
METHOD df getAbsorptionAmount ()F
METHOD dh getMainHand ()Laim;
METHOD di isUsingItem ()Z
METHOD dj getActiveHand ()Lagy;
METHOD dl getActiveItem ()Lbbz;
METHOD do stopUsingItem ()V
METHOD dr isFallFlying ()Z
METHOD dv getSleepingPosition ()Ljava/util/Optional;
METHOD dw clearSleepingPosition ()V
METHOD dx isSleeping ()Z
METHOD dy wakeUp ()V
METHOD dz getSleepingDirection ()Lfa;
METHOD e (FF)F
ARG 1 yaw
METHOD e getHurtSound (Lahn;)Lyi;
ARG 1 source
METHOD e knockback (Lain;)V
ARG 1 target
METHOD e canPickUp (Lbbz;)Z
METHOD e travel (Lcrt;)V
ARG 1 movementInput
METHOD e sleep (Lev;)V
METHOD f attackLivingEntity (Lain;)V
METHOD f getArrowType (Lbbz;)Lbbz;
METHOD g playEquipmentBreakEffects (Lbbz;)V
ARG 1 item
METHOD k updateMovement ()V
METHOD k getNextBreathInWater (I)I
ARG 1 breath
METHOD l getHandSwingDuration ()I
METHOD l getNextBreathInAir (I)I
ARG 1 breath
METHOD m damageArmor (F)V
ARG 1 amount
METHOD m setDespawnCounter (I)V
ARG 1 despawnCounter
METHOD n initAi ()V
METHOD n damageShield (F)V
ARG 1 amount
METHOD n getFallSound (I)Lyi;
METHOD o setMovementSpeed (F)V
ARG 1 movementSpeed
METHOD o setStuckArrows (I)V
METHOD p isSleepingInBed ()Z
METHOD p getHandSwingProgress (F)F
ARG 1 tickDelta
METHOD q setAbsorptionAmount (F)V
METHOD v_ isChild ()Z
METHOD w_ isClimbing ()Z
METHOD z onAttacking (Laie;)V