mirror of https://github.com/FabricMC/yarn.git
65 lines
3.3 KiB
Plaintext
65 lines
3.3 KiB
Plaintext
CLASS net/minecraft/class_1945 net/minecraft/world/ModifiableWorld
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COMMENT Represents a modifiable world where block states can be changed and entities spawned.
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METHOD method_22352 breakBlock (Lnet/minecraft/class_2338;Z)Z
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ARG 1 pos
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ARG 2 drop
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METHOD method_30092 setBlockState (Lnet/minecraft/class_2338;Lnet/minecraft/class_2680;II)Z
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COMMENT Updates the block state at a position, calling appropriate callbacks.
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COMMENT
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COMMENT <p>When called on the server, the new block state is stored and propagated to clients and listeners as dictated
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COMMENT by the supplied flags. Note that calling this on the client will update the world locally, but may not see the
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COMMENT change persisted across loads. It's recommended to check whether this world is client before
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COMMENT interacting with the world in this way.
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COMMENT
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COMMENT <p>See {@link #setBlockState(BlockPos, BlockState, int)} for a list of accepted flags.
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ARG 1 pos
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COMMENT the target position
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ARG 2 state
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COMMENT the block state to set
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ARG 3 flags
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COMMENT the bitwise flag combination, as described above
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ARG 4 maxUpdateDepth
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COMMENT the limit for the cascading block updates
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METHOD method_30093 breakBlock (Lnet/minecraft/class_2338;ZLnet/minecraft/class_1297;I)Z
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ARG 1 pos
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ARG 2 drop
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ARG 3 breakingEntity
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ARG 4 maxUpdateDepth
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METHOD method_8649 spawnEntity (Lnet/minecraft/class_1297;)Z
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ARG 1 entity
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METHOD method_8650 removeBlock (Lnet/minecraft/class_2338;Z)Z
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ARG 1 pos
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ARG 2 move
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METHOD method_8651 breakBlock (Lnet/minecraft/class_2338;ZLnet/minecraft/class_1297;)Z
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ARG 1 pos
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ARG 2 drop
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ARG 3 breakingEntity
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METHOD method_8652 setBlockState (Lnet/minecraft/class_2338;Lnet/minecraft/class_2680;I)Z
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COMMENT Updates the block state at a position, calling appropriate callbacks.
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COMMENT
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COMMENT <p>When called on the server, the new block state is stored and propagated to clients and listeners as dictated
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COMMENT by the supplied flags. Note that calling this on the client will update the world locally, but may not see the
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COMMENT change persisted across loads. It's recommended to check whether this world is client before
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COMMENT interacting with the world in this way.
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COMMENT
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COMMENT <p>The accepted values of these flags are:
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COMMENT <ul>
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COMMENT <li>{@link net.minecraft.block.Block#NOTIFY_ALL Block.NOTIFY_ALL}</li>
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COMMENT <li>{@link net.minecraft.block.Block#NOTIFY_NEIGHBORS Block.NOTIFY_NEIGHBORS}</li>
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COMMENT <li>{@link net.minecraft.block.Block#NOTIFY_LISTENERS Block.NOTIFY_LISTENERS}</li>
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COMMENT <li>{@link net.minecraft.block.Block#NO_REDRAW Block.NO_REDRAW}</li>
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COMMENT <li>{@link net.minecraft.block.Block#REDRAW_ON_MAIN_THREAD Block.REDRAW_ON_MAIN_THREAD}</li>
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COMMENT <li>{@link net.minecraft.block.Block#FORCE_STATE Block.FORCE_STATE}</li>
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COMMENT <li>{@link net.minecraft.block.Block#SKIP_DROPS Block.SKIP_DROPS}</li>
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COMMENT <li>{@link net.minecraft.block.Block#MOVED Block.MOVED}</li>
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COMMENT <li>{@link net.minecraft.block.Block#SKIP_LIGHTING_UPDATES Block.SKIP_LIGHTING_UPDATES}</li>
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COMMENT </ul>
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COMMENT
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COMMENT @see #setBlockState(BlockPos, BlockState, int, int)
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ARG 1 pos
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COMMENT the target position
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ARG 2 state
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COMMENT the block state to set
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ARG 3 flags
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COMMENT the bitwise flag combination, as described above
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