yarn/mappings/net/minecraft/structure/StructurePiece.mapping

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CLASS cik net/minecraft/structure/StructurePiece
CLASS cik$a BlockRandomizer
FIELD a block Lbvj;
METHOD a getBlock ()Lbvj;
METHOD a setBlock (Ljava/util/Random;IIIZ)V
ARG 1 random
ARG 2 x
ARG 3 y
ARG 4 z
ARG 5 placeBlock
FIELD a facing Lfa;
FIELD b mirror Lbpw;
FIELD c rotation Lbqw;
FIELD d type Lcek;
FIELD e BLOCKS_NEEDING_POST_PROCESSING Ljava/util/Set;
FIELD m AIR Lbvj;
FIELD n boundingBox Lchr;
METHOD <init> (Lcek;I)V
ARG 1 type
METHOD <init> (Lcek;Lib;)V
ARG 1 type
ARG 2 tag
METHOD Y_ getRotation ()Lbqw;
METHOD a applyXTransform (II)I
METHOD a translate (III)V
ARG 1 x
ARG 2 y
ARG 3 z
METHOD a getBlockAt (Lbgr;IIILchr;)Lbvj;
ARG 2 x
ARG 3 y
ARG 4 z
METHOD a addBlock (Lbhi;Lbvj;IIILchr;)V
ARG 1 world
ARG 2 block
ARG 3 x
ARG 4 y
ARG 5 z
METHOD a fillWithOutline (Lbhi;Lchr;IIIIIILbvj;Lbvj;Z)V
ARG 1 world
ARG 10 inside
METHOD a (Lbhi;Lchr;IIIIIILbvj;Z)V
ARG 1 world
ARG 2 bounds
ARG 3 minX
ARG 4 minY
ARG 5 minZ
ARG 6 maxX
ARG 7 maxY
ARG 8 maxZ
ARG 9 block
METHOD a fillWithOutline (Lbhi;Lchr;IIIIIIZLjava/util/Random;Lcik$a;)V
ARG 3 minX
ARG 4 minY
ARG 5 minZ
ARG 6 maxX
ARG 7 maxY
ARG 8 maxZ
ARG 9 replaceBlocks
ARG 10 random
METHOD a fillWithOutlineUnderSealevel (Lbhi;Lchr;Ljava/util/Random;FIIIIIILbvj;Lbvj;ZZ)V
ARG 3 random
METHOD a addBlockWithRandomThreshold (Lbhi;Lchr;Ljava/util/Random;FIIILbvj;)V
ARG 1 world
ARG 2 bounds
ARG 3 random
ARG 4 threshold
ARG 5 x
ARG 6 y
ARG 7 z
METHOD a addDispenser (Lbhi;Lchr;Ljava/util/Random;IIILfa;Lqs;)Z
ARG 1 world
ARG 2 boundingBox
ARG 3 random
ARG 4 x
ARG 5 y
ARG 6 z
ARG 7 facing
ARG 8 lootTbaleId
METHOD a addChest (Lbhi;Lchr;Ljava/util/Random;IIILqs;)Z
ARG 1 world
ARG 2 boundingBox
ARG 3 random
ARG 4 x
ARG 5 y
ARG 6 z
ARG 7 lootTableId
METHOD a addChest (Lbhi;Lchr;Ljava/util/Random;Lev;Lqs;Lbvj;)Z
ARG 1 world
ARG 2 boundingBox
ARG 3 random
ARG 4 pos
ARG 5 lootTableId
ARG 6 block
METHOD a generate (Lbhi;Ljava/util/Random;Lchr;Lbgt;)Z
ARG 1 world
ARG 2 random
ARG 3 boundingBox
ARG 4 pos
METHOD a isUnderSeaLevel (Lbhk;IIILchr;)Z
ARG 2 x
ARG 3 z
ARG 4 y
METHOD a setOrientation (Lfa;)V
ARG 1 orientation
METHOD a toNbt (Lib;)V
ARG 1 tag
METHOD b applyZTransform (II)I
METHOD b (Lbhi;Lbvj;IIILchr;)V
ARG 1 world
ARG 3 x
ARG 4 y
ARG 5 z
METHOD b fill (Lbhi;Lchr;IIIIII)V
ARG 1 world
ARG 2 bounds
ARG 3 minX
ARG 4 minY
ARG 5 minZ
ARG 6 maxX
ARG 7 maxY
METHOD d applyYTransform (I)I
METHOD f getTag ()Lib;
METHOD g getBoundingBox ()Lchr;
METHOD i getFacing ()Lfa;
METHOD k getType ()Lcek;