yarn/mappings/net/minecraft/entity/LivingEntity.mapping

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CLASS ais net/minecraft/entity/LivingEntity
FIELD aA deathTime I
FIELD aB lastHandSwingProgress F
FIELD aC handSwingProgress F
FIELD aD lastAttackedTicks I
FIELD aE lastLimbDistance F
FIELD aF limbDistance F
FIELD aG limbAngle F
FIELD aM headYaw F
FIELD aN prevHeadYaw F
FIELD aP attackingPlayer Lavz;
FIELD aQ playerHitTimer I
FIELD aR dead Z
FIELD aS despawnCounter I
FIELD ar LIVING_FLAGS Lqh;
FIELD as SLEEPING_SIZE Laik;
FIELD at isHandSwinging Z
FIELD au preferredHand Lahd;
FIELD av handSwingTicks I
FIELD aw stuckArrowTimer I
FIELD ax hurtTime I
FIELD bA lastAttackedTime I
FIELD bB attacking Lais;
FIELD bC lastAttackTime I
FIELD bD movementSpeed F
FIELD bF absorptionAmount F
FIELD bG lastBlockPos Lev;
FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
FIELD ba jumping Z
FIELD bb sidewaysSpeed F
FIELD bc upwardSpeed F
FIELD bd forwardSpeed F
FIELD bn activeItemStack Lbcc;
FIELD bo itemUseTimeLeft I
FIELD br brain Lajh;
FIELD bs SLEEPING_POSITION Lqh;
FIELD bt attributeContainer Lajm;
FIELD bu damageTracker Lahr;
FIELD bv activeStatusEffects Ljava/util/Map;
FIELD bw equippedHand Lfj;
FIELD bx equippedArmor Lfj;
FIELD bz attacker Lais;
FIELD c ATTR_SPRINTING_SPEED_BOOST Lajk;
FIELD d HEALTH Lqh;
FIELD e POTION_SWIRLS_COLOR Lqh;
FIELD f POTION_SWIRLS_AMBIENT Lqh;
FIELD g STUCK_ARROWS Lqh;
METHOD <init> (Lain;Lbhj;)V
ARG 1 type
METHOD A getAttackDistanceScalingFactor (Laij;)D
METHOD C updatePotionVisibility ()V
METHOD C tryAttack (Laij;)Z
ARG 1 target
METHOD D pushAway (Laij;)V
METHOD E canSee (Laij;)Z
ARG 1 entity
METHOD a teleport (DDDZ)Z
ARG 1 x
ARG 3 y
ARG 5 z
ARG 7 particleEffects
METHOD a swingHand (Lahd;)V
METHOD a setStackInHand (Lahd;Lbcc;)V
ARG 1 hand
METHOD a onDeath (Lahs;)V
ARG 1 damageSource
METHOD a dropEquipment (Lahs;IZ)V
ARG 1 damageSource
ARG 2 addedDropChance
ARG 3 dropAllowed
METHOD a dropLoot (Lahs;Z)V
ARG 1 source
ARG 2 killedByPlayer
METHOD a hasStatusEffect (Laib;)Z
METHOD a takeKnockback (Laij;FDD)V
ARG 1 source
ARG 2 scale
ARG 3 x
ARG 5 z
METHOD a sendPickup (Laij;I)V
ARG 1 item
ARG 2 count
METHOD a canTarget (Lain;)Z
ARG 1 type
METHOD a isEquippedStackValid (Laio;)Z
METHOD a setAttacker (Lais;)V
ARG 1 attacker
METHOD a isTarget (Lais;Laqb;)Z
ARG 1 target
ARG 2 targetPredicate
METHOD a getAttributeInstance (Laji;)Lajj;
METHOD a spawnItemParticles (Lbcc;I)V
ARG 1 item
ARG 2 count
METHOD a applyFoodEffects (Lbcc;Lbhj;Lais;)V
METHOD a eatFood (Lbhj;Lbcc;)Lbcc;
METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajh;
METHOD a setPositionInBed (Lev;)V
ARG 1 pos
METHOD a setNearbySongPlaying (Lev;Z)V
ARG 1 songSource
ARG 2 playing
METHOD a getLootContextBuilder (ZLahs;)Lcop$a;
ARG 1 killedByPlayer
METHOD a_ setJumping (Z)V
ARG 1 jumping
METHOD b heal (F)V
ARG 1 amount
METHOD b getStackInHand (Lahd;)Lbcc;
METHOD b applyArmorToDamage (Lahs;F)F
ARG 1 source
ARG 2 damage
METHOD b getStatusEffect (Laib;)Laid;
METHOD b getEquippedStack (Laio;)Lbcc;
ARG 1 slot
METHOD b getActiveEyeHeight (Lajc;Laik;)F
ARG 1 pose
ARG 2 size
METHOD b onEquipStack (Lbcc;)V
ARG 1 stack
METHOD b spawnConsumptionEffects (Lbcc;I)V
ARG 1 item
ARG 2 particleCount
METHOD b applyFrostWalker (Lev;)V
ARG 1 pos
METHOD c setHealth (F)V
METHOD c setLivingFlag (IZ)V
ARG 1 mask
ARG 2 value
METHOD c setCurrentHand (Lahd;)V
METHOD c playHurtSound (Lahs;)V
ARG 1 damageSource
METHOD c applyEnchantmentsToDamage (Lahs;F)F
ARG 1 source
ARG 2 amount
METHOD c removePotionEffect (Laib;)Laid;
METHOD c addPotionEffect (Laid;)Z
ARG 1 effect
METHOD c sendEquipmentBreakStatus (Laio;)V
ARG 1 slot
METHOD c canTarget (Lais;)Z
ARG 1 target
METHOD c getDrinkSound (Lbcc;)Lyk;
ARG 1 stack
METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
ARG 0 effects
METHOD c swimUpward (Lzc;)V
ARG 1 fluid
METHOD cA getActiveStatusEffects ()Ljava/util/Map;
METHOD cB isUndead ()Z
METHOD cC getHealth ()F
METHOD cD getRecentDamageSource ()Lahs;
METHOD cE dropInventory ()V
METHOD cF getLootTable ()Lqs;
METHOD cG getDeathSound ()Lyk;
METHOD cI getArmor ()I
METHOD cJ getDamageTracker ()Lahr;
METHOD cL getHealthMaximum ()F
METHOD cM getStuckArrows ()I
METHOD cN tickHandSwing ()V
METHOD cO getAttributeContainer ()Lajm;
METHOD cP getGroup ()Laiw;
METHOD cQ getMainHandStack ()Lbcc;
METHOD cR getOffHandStack ()Lbcc;
METHOD cT getSoundVolume ()F
METHOD cU getSoundPitch ()F
METHOD cV cannotMove ()Z
METHOD cW getJumpVelocity ()F
METHOD cX jump ()V
METHOD cZ getBaseMovementSpeedMultiplier ()F
METHOD cj getBrain ()Lajh;
METHOD ck initAttributes ()V
METHOD cl canBreatheInWater ()Z
METHOD cm getScaleFactor ()F
METHOD cn updatePostDeath ()V
METHOD co canDropLootAndXp ()Z
METHOD cp shouldAlwaysDropXp ()Z
METHOD cq getRand ()Ljava/util/Random;
METHOD cr getAttacker ()Lais;
METHOD cs getLastAttackedTime ()I
METHOD ct getAttacking ()Lais;
METHOD cu getLastAttackTime ()I
METHOD cv getDespawnCounter ()I
METHOD cw spawnPotionParticles ()V
METHOD cx clearPotionSwirls ()V
METHOD cy clearPotionEffects ()Z
METHOD cz getStatusEffects ()Ljava/util/Collection;
METHOD d sendToolBreakStatus (Lahd;)V
METHOD d drop (Lahs;)V
METHOD d applyDamage (Lahs;F)V
ARG 1 source
ARG 2 damage
METHOD d removeStatusEffect (Laib;)Z
METHOD d isPotionEffective (Laid;)Z
ARG 1 effect
METHOD d getEquipmentBreakStatus (Laio;)B
METHOD d takeShieldHit (Lais;)V
ARG 1 source
METHOD d getCurrentExperience (Lavz;)I
ARG 1 player
METHOD d getEatSound (Lbcc;)Lyk;
ARG 1 stack
METHOD d setSleepingPosition (Lev;)V
METHOD da getMovementSpeed ()F
METHOD db tickNewAi ()V
METHOD dc tickPushing ()V
METHOD dd isUsingRiptide ()Z
METHOD de canMoveVoluntarily ()Z
METHOD df getAbsorptionAmount ()F
METHOD dh getMainHand ()Lair;
METHOD di isUsingItem ()Z
METHOD dj getActiveHand ()Lahd;
METHOD dl getActiveItem ()Lbcc;
METHOD dm getItemUseTimeLeft ()I
METHOD dn getItemUseTime ()I
METHOD do stopUsingItem ()V
METHOD dp clearActiveItem ()V
METHOD dr isFallFlying ()Z
METHOD dv getSleepingPosition ()Ljava/util/Optional;
METHOD dw clearSleepingPosition ()V
METHOD dx isSleeping ()Z
METHOD dy wakeUp ()V
METHOD dz getSleepingDirection ()Lfa;
METHOD e (FF)F
ARG 1 yaw
METHOD e getHurtSound (Lahs;)Lyk;
ARG 1 source
METHOD e knockback (Lais;)V
ARG 1 target
METHOD e canPickUp (Lbcc;)Z
ARG 1 stack
METHOD e travel (Lcry;)V
ARG 1 movementInput
METHOD e sleep (Lev;)V
ARG 1 pos
METHOD f attackLivingEntity (Lais;)V
ARG 1 target
METHOD f getArrowType (Lbcc;)Lbcc;
METHOD g playEquipmentBreakEffects (Lbcc;)V
ARG 1 item
METHOD k tickMovement ()V
METHOD k getNextBreathInWater (I)I
ARG 1 breath
METHOD l getHandSwingDuration ()I
METHOD l getNextBreathInAir (I)I
ARG 1 breath
METHOD m damageArmor (F)V
ARG 1 amount
METHOD m setDespawnCounter (I)V
ARG 1 despawnCounter
METHOD n initAi ()V
METHOD n damageShield (F)V
ARG 1 amount
METHOD n getFallSound (I)Lyk;
ARG 1 fallDistance
METHOD o setMovementSpeed (F)V
ARG 1 movementSpeed
METHOD o setStuckArrows (I)V
METHOD p isSleepingInBed ()Z
METHOD p getHandSwingProgress (F)F
ARG 1 tickDelta
METHOD q setAbsorptionAmount (F)V
ARG 1 amount
METHOD v_ isBaby ()Z
METHOD w_ isClimbing ()Z
METHOD z onAttacking (Laij;)V