yarn/mappings/net/minecraft/state/property/Properties.mapping

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CLASS brg net/minecraft/state/property/Properties
FIELD A TRIGGERED Lbrh;
FIELD B UNSTABLE Lbrh;
FIELD C WATERLOGGED Lbrh;
FIELD D AXIS_XZ Lbrn;
FIELD E AXIS_XYZ Lbrn;
FIELD F UP_BOOL Lbrh;
FIELD G DOWN_BOOL Lbrh;
FIELD H NORTH_BOOL Lbrh;
FIELD I EAST_BOOL Lbrh;
FIELD J SOUTH_BOOL Lbrh;
FIELD K WEST_BOOL Lbrh;
FIELD L FACING Lbrk;
FIELD M HOPPER_FACING Lbrk;
FIELD N FACING_HORIZONTAL Lbrk;
FIELD O WALL_MOUNT_LOCATION Lbrn;
FIELD P ATTACHMENT Lbrn;
FIELD Q WIRE_CONNECTION_EAST Lbrn;
FIELD R WIRE_CONNECTION_NORTH Lbrn;
FIELD S WIRE_CONNECTION_SOUTH Lbrn;
FIELD T WIRE_CONNECTION_WEST Lbrn;
FIELD U DOUBLE_BLOCK_HALF Lbrn;
FIELD V BLOCK_HALF Lbrn;
FIELD W RAIL_SHAPE Lbrn;
FIELD X STRAIGHT_RAIL_SHAPE Lbrn;
FIELD Y AGE_1 Lbrp;
FIELD Z AGE_2 Lbrp;
FIELD aA INSTRUMENT Lbrn;
FIELD aB PISTON_TYPE Lbrn;
FIELD aC SLAB_TYPE Lbrn;
FIELD aD STAIR_SHAPE Lbrn;
FIELD aE STRUCTURE_BLOCK_MODE Lbrn;
FIELD aF BAMBOO_LEAVES Lbrn;
FIELD a ATTACHED Lbrh;
FIELD aa AGE_3 Lbrp;
FIELD ab AGE_5 Lbrp;
FIELD ac AGE_7 Lbrp;
FIELD ad AGE_15 Lbrp;
FIELD ae AGE_25 Lbrp;
FIELD af BITES Lbrp;
FIELD ag DELAY Lbrp;
FIELD ah DISTANCE_1_7 Lbrp;
FIELD ai EGGS Lbrp;
FIELD aj HATCH Lbrp;
FIELD ak LAYERS Lbrp;
FIELD al CAULDRON_LEVEL Lbrp;
FIELD am COMPOSTER_LEVEL Lbrp;
FIELD an FLUID_LEVEL Lbrp;
FIELD ao FLUID_BLOCK_LEVEL Lbrp;
FIELD ap MOISTURE Lbrp;
FIELD aq NOTE Lbrp;
FIELD ar PICKLES Lbrp;
FIELD as POWER Lbrp;
FIELD at SAPLING_STAGE Lbrp;
FIELD au DISTANCE_0_7 Lbrp;
FIELD av ROTATION_16 Lbrp;
FIELD aw BED_PART Lbrn;
FIELD ax CHEST_TYPE Lbrn;
FIELD ay COMPARATOR_MODE Lbrn;
FIELD az DOOR_HINGE Lbrn;
FIELD b BOTTOM Lbrh;
FIELD c CONDITIONAL Lbrh;
FIELD d DISARMED Lbrh;
FIELD e DRAG Lbrh;
FIELD f ENABLED Lbrh;
FIELD g EXTENDED Lbrh;
FIELD h EYE Lbrh;
FIELD i FALLING Lbrh;
FIELD j HANGING Lbrh;
FIELD k HAS_BOTTLE_0 Lbrh;
FIELD l HAS_BOTTLE_1 Lbrh;
FIELD m HAS_BOTTLE_2 Lbrh;
FIELD n HAS_RECORD Lbrh;
FIELD o HAS_BOOK Lbrh;
FIELD p INVERTED Lbrh;
FIELD q IN_WALL Lbrh;
FIELD r LIT Lbrh;
FIELD s LOCKED Lbrh;
FIELD t OCCUPIED Lbrh;
FIELD u OPEN Lbrh;
FIELD v PERSISTENT Lbrh;
FIELD w POWERED Lbrh;
FIELD x SHORT Lbrh;
FIELD y SIGNAL_FIRE Lbrh;
FIELD z SNOWY Lbrh;