yarn/mappings/net/minecraft/world/gen/chunk/ChunkGeneratorDefault.mapping

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CLASS none/auy net/minecraft/world/gen/chunk/ChunkGeneratorDefault
FIELD A featureRavine Lnone/auu;
FIELD B structureMonument Lnone/axi;
FIELD C biomeCache [Lnone/ajj;
FIELD a STONE Lnone/asm;
FIELD i rand Ljava/util/Random;
FIELD n world Lnone/aiw;
FIELD o generateStructures Z
FIELD p levelGeneratorType Lnone/ajb;
FIELD s biomeGenSettings Lnone/auq;
FIELD t oceanBlock Lnone/asm;
FIELD v featureCave Lnone/auu;
FIELD w structureStronghold Lnone/axm;
FIELD x structureVillage Lnone/axu;
FIELD y structureMineshaft Lnone/axd;
FIELD z structureTemple Lnone/axk;
METHOD <init> (Lnone/aiw;JZLjava/lang/String;)V
ARG 0 world
ARG 1 seed
ARG 2 generateStructures
ARG 3 biomeGenSettings
METHOD a generateChunk (II)Lnone/atp;
ARG 0 x
ARG 1 z
METHOD a (IILnone/aup;)V
ARG 0 x
ARG 1 z
ARG 2 blockStore
METHOD a (IILnone/aup;[Lnone/ajj;)V
ARG 0 x
ARG 1 z
ARG 2 blockStore
ARG 3 biomes
METHOD a findClosestStructure (Lnone/aiw;Ljava/lang/String;Lnone/cn;)Lnone/cn;
ARG 0 world
ARG 1 structureName
ARG 2 pos
METHOD a generateMonuments (Lnone/atp;II)Z
ARG 0 chunk
ARG 1 x
ARG 2 z
METHOD a getSpawnableEntites (Lnone/sr;Lnone/cn;)Ljava/util/List;
ARG 0 type
ARG 1 pos
METHOD b populateTerrain (II)V
ARG 0 x
ARG 1 z
METHOD b generateStructures (Lnone/atp;II)V
ARG 0 chunk
ARG 1 x
ARG 2 z