yarn/mappings/net
Pyrofab 563be43174
Map transparency shader fields and methods (#1412)
* Entity#isAlive(0) -> isValid

* Framebuffer#method_29329(1) -> copyFrom

* GlStateManager#method_29330(0) -> supportsGl30

* GlStateManager#method_29332(10) -> blitFramebuffer

* GlStateManager#method_29333(0) -> getFramebufferAttachmentParameter

* GlStateManager#method_29334(0) -> getActiveBoundTexture

* GlStateManager#method_29331(8) -> copyTexSubImage2D

* GlStateManager#getFramebufferAttachmentParameter(0) -> getFramebufferDepthAttachment

* Framebuffer#copyFrom(1) -> copyDepthFrom

* WorldRenderer%field_25275 -> entityFramebuffer

* WorldRenderer%field_25276 -> particleFramebuffer

* WorldRenderer%field_25274 -> translucentFramebuffer

* RenderPhase%field_25281 -> PARTICLES_TARGET

* RenderPhase%field_25280 -> TRANSLUCENT_TARGET

* RenderPhase%field_25282 -> WEATHER_TARGET

* RenderPhase%field_25283 -> CLOUDS_TARGET

* RenderPhase%field_25284 -> ITEM_TRANSPARENCY

* RenderPhase$DepthTest%field_22242 -> depthFunction

* +133 doc in RenderPhase$DepthTest%depthFunction

* WorldRenderer#method_29362(0) -> getParticlesFramebuffer

* WorldRenderer%particleFramebuffer -> particlesFramebuffer

* WorldRenderer%field_25278 -> cloudsFramebuffer

* WorldRenderer%field_25277 -> weatherFramebuffer

* WorldRenderer%field_25279 -> transparencyShader

* WorldRenderer#method_29365(0) -> loadTransparencyShader

* Lowercase 2d

Co-authored-by: liach <7806504+liach@users.noreply.github.com>

* Revert "Entity#isAlive(0) -> isValid"

This reverts commit 0199e61e68.

* Remove whitespace

Co-authored-by: liach <7806504+liach@users.noreply.github.com>

Co-authored-by: liach <7806504+liach@users.noreply.github.com>
2020-05-31 18:21:17 +01:00
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minecraft Map transparency shader fields and methods (#1412) 2020-05-31 18:21:17 +01:00