yarn/mappings/net/minecraft/structure/OceanRuinGenerator.mapping

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CLASS cih net/minecraft/structure/OceanRuinGenerator
CLASS cih$a Piece
FIELD d biomeType Lcig$b;
FIELD e integrity F
FIELD f template Lqt;
FIELD g rotation Lbra;
FIELD h large Z
METHOD <init> (Lcjj;Lic;)V
ARG 1 manager
ARG 2 tag
METHOD <init> (Lcjj;Lqt;Lev;Lbra;FLcig$b;Z)V
ARG 1 structureManager
ARG 2 template
ARG 3 pos
ARG 4 rotation
ARG 5 integrity
ARG 6 biomeType
ARG 7 large
METHOD a initialize (Lcjj;)V
ARG 1 structureManager
FIELD a WARM_RUINS [Lqt;
FIELD b BRICK_RUINS [Lqt;
FIELD c CRACKED_RUINS [Lqt;
FIELD d MOSSY_RUINS [Lqt;
FIELD e BIG_BRICK_RUINS [Lqt;
FIELD f BIG_MOSSY_RUINS [Lqt;
FIELD g BIG_CRACKED_RUINS [Lqt;
FIELD h BIG_WARM_RUINS [Lqt;
METHOD a addPieces (Lcjj;Lev;Lbra;Ljava/util/List;Ljava/util/Random;Lccz;)V
ARG 0 manager
ARG 1 pos
ARG 2 rotation
ARG 3 pieces
ARG 4 random
ARG 5 config
METHOD a (Lcjj;Lev;Lbra;Ljava/util/List;Ljava/util/Random;Lccz;ZF)V
ARG 0 manager
ARG 1 pos
ARG 2 rotation
ARG 3 pieces
ARG 4 random
ARG 5 config
ARG 6 large
ARG 7 integrity
METHOD a (Lcjj;Ljava/util/Random;Lbra;Lev;Lccz;Ljava/util/List;)V
ARG 0 manager
ARG 1 random
ARG 2 rotation
ARG 3 pos
ARG 4 config
ARG 5 pieces
METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqt;
ARG 0 random
METHOD a getRoomPositions (Ljava/util/Random;II)Ljava/util/List;
ARG 0 random
ARG 1 x
ARG 2 z
METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqt;
ARG 0 random