mirror of https://github.com/FabricMC/yarn.git
4ea8ba7381
* Minor fixes - Fix casing in the name of GlImportProcessor, fixes #3488 - Use full word "playerInventory" instead of "inv" in ScreenHandlerFactory for clarity. The conventions instruct to avoid unnecessary abbreviations and this name could be mistaken for the inventory of the block that the screen handler is for. - BlockRenderManager.renderBlockAsEntity: vertexConsumer -> vertexConsumers since it's a VertexConsumerProvider * Rename stack parameter in block breaking methods to tool Closes #2988. "Tool" more clearly shows what stack the param is supposed to be. * Block/AbstractBlockState.isTranslucent -> isTransparent It's true for any block with a non-full shape as well as vines, (colourless) glass and plants - none of these are translucent. |
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.. | ||
color | ||
font | ||
gl | ||
gui | ||
input | ||
item | ||
main | ||
model | ||
network | ||
option | ||
particle | ||
realms | ||
recipebook | ||
render | ||
report | ||
resource | ||
search | ||
sound | ||
texture | ||
toast | ||
tutorial | ||
util | ||
world | ||
ClientBrandRetriever.mapping | ||
Keyboard.mapping | ||
MinecraftClient.mapping | ||
Mouse.mapping | ||
RunArgs.mapping | ||
WindowEventHandler.mapping | ||
WindowSettings.mapping |