mirror of https://github.com/FabricMC/yarn.git
bf627b7d44
* Map shader internals * Update mappings/GLImportProcessor.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Move GLImportProcessor into the correct package * Map some more unknowns based on - https://cdn.discordapp.com/attachments/521545796882006027/826798121722970143/unknown.png * Updates and name changes to accomodate the names we got from Mojang * Dammit Enigma * Update mappings/net/minecraft/client/gl/GLImportProcessor.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/client/gl/GLImportProcessor.mapping Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update mappings/net/minecraft/client/gl/GLImportProcessor.mapping Co-authored-by: YanisBft <doublecraft.official@gmail.com> Co-authored-by: liach <7806504+liach@users.noreply.github.com> Co-authored-by: YanisBft <doublecraft.official@gmail.com> |
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.. | ||
block | ||
chunk | ||
debug | ||
entity | ||
item | ||
model | ||
BackgroundRenderer.mapping | ||
BlockBreakingInfo.mapping | ||
BufferBuilder.mapping | ||
BufferBuilderStorage.mapping | ||
BufferRenderer.mapping | ||
BufferVertexConsumer.mapping | ||
BuiltChunkStorage.mapping | ||
Camera.mapping | ||
CameraSubmersionType.mapping | ||
DiffuseLighting.mapping | ||
FixedColorVertexConsumer.mapping | ||
FpsSmoother.mapping | ||
Frustum.mapping | ||
GameRenderer.mapping | ||
LightmapTextureManager.mapping | ||
MapRenderer.mapping | ||
OutlineVertexConsumerProvider.mapping | ||
OverlayTexture.mapping | ||
OverlayVertexConsumer.mapping | ||
RenderLayer.mapping | ||
RenderLayers.mapping | ||
RenderPhase.mapping | ||
RenderTickCounter.mapping | ||
Shader.mapping | ||
SkyProperties.mapping | ||
SpriteTexturedVertexConsumer.mapping | ||
Tessellator.mapping | ||
TexturedRenderLayers.mapping | ||
VertexConsumer.mapping | ||
VertexConsumerProvider.mapping | ||
VertexConsumers.mapping | ||
VertexFormat.mapping | ||
VertexFormatElement.mapping | ||
VertexFormats.mapping | ||
WorldRenderer.mapping |