mirror of https://github.com/FabricMC/yarn.git
a847209178
Apologies for PR spam, just this one has a couple of changes I was unsure of, so it felt cleaner to split it into something separate: - I'm a bit conflicted on `.getCollisionShape` - it appears to be used both for entity collision and determining if a block's side is a "full cube" (and so can have torches placed against or w/e) - I've renamed `getRenderingState` to `getStateForNeighborUpdate`, though am not 100% it's a good name - it may also perform side effects (mostly scheduling this block to be ticked next thread), so isn't quite a pure getter. |
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ArrayVoxelShape.mapping | ||
BitSetVoxelShapeContainer.mapping | ||
FractionalDoubleList.mapping | ||
OffsetVoxelShapeContainer.mapping | ||
SequentialDoubleList.mapping | ||
SimpleVoxelShape.mapping | ||
VoxelShape.mapping | ||
VoxelShapes.mapping |