mirror of https://github.com/FabricMC/yarn.git
165 lines
5.0 KiB
Plaintext
165 lines
5.0 KiB
Plaintext
CLASS com/mojang/blaze3d/platform/GlStateManager
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CLASS com/mojang/blaze3d/platform/GlStateManager$a AlphaTestState
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FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD b func I
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FIELD c ref F
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CLASS com/mojang/blaze3d/platform/GlStateManager$b BlendFuncState
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FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD b sfactor I
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FIELD c dfactor I
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FIELD d srcAlpha I
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FIELD e dstAlpha I
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CLASS com/mojang/blaze3d/platform/GlStateManager$c CapabilityTracker
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FIELD a cap I
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FIELD b state Z
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METHOD a disable ()V
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METHOD a setState (Z)V
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METHOD b enable ()V
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CLASS com/mojang/blaze3d/platform/GlStateManager$d ClearState
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FIELD a clearDepth D
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FIELD b clearColor Lcom/mojang/blaze3d/platform/GlStateManager$e;
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CLASS com/mojang/blaze3d/platform/GlStateManager$e Color4
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FIELD a red F
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FIELD b green F
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FIELD c blue F
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FIELD d alpha F
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CLASS com/mojang/blaze3d/platform/GlStateManager$f LogicOpState
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FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD b opcode I
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CLASS com/mojang/blaze3d/platform/GlStateManager$g ColorMask
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FIELD a red Z
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FIELD b green Z
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FIELD c blue Z
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FIELD d alpha Z
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CLASS com/mojang/blaze3d/platform/GlStateManager$h ColorMaterialState
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FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD b face I
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FIELD c mode I
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CLASS com/mojang/blaze3d/platform/GlStateManager$i FaceSides
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FIELD d glValue I
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CLASS com/mojang/blaze3d/platform/GlStateManager$j CullFaceState
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FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD b mode I
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CLASS com/mojang/blaze3d/platform/GlStateManager$k DepthTestState
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FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD b mask Z
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FIELD c func I
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CLASS com/mojang/blaze3d/platform/GlStateManager$l FogMode
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FIELD d glValue I
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CLASS com/mojang/blaze3d/platform/GlStateManager$m FogState
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FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD b mode I
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FIELD c density F
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FIELD d start F
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FIELD e end F
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CLASS com/mojang/blaze3d/platform/GlStateManager$n LogicOp
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FIELD q glValue I
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CLASS com/mojang/blaze3d/platform/GlStateManager$o PolygonOffsetState
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FIELD a capFill Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD b capLine Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD c factor F
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FIELD d units F
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CLASS com/mojang/blaze3d/platform/GlStateManager$p RenderMode
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FIELD a DEFAULT Lcom/mojang/blaze3d/platform/GlStateManager$p;
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FIELD b PLAYER_SKIN Lcom/mojang/blaze3d/platform/GlStateManager$p;
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FIELD c TRANSPARENT_MODEL Lcom/mojang/blaze3d/platform/GlStateManager$p;
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METHOD a begin ()V
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METHOD b end ()V
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CLASS com/mojang/blaze3d/platform/GlStateManager$q StencilSubState
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FIELD a func I
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CLASS com/mojang/blaze3d/platform/GlStateManager$r StencilState
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FIELD a subState Lcom/mojang/blaze3d/platform/GlStateManager$q;
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CLASS com/mojang/blaze3d/platform/GlStateManager$s TexCoord
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CLASS com/mojang/blaze3d/platform/GlStateManager$t TexGenCoordState
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FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD b coord I
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FIELD c mode I
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CLASS com/mojang/blaze3d/platform/GlStateManager$u TexGenState
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FIELD a s Lcom/mojang/blaze3d/platform/GlStateManager$t;
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FIELD b t Lcom/mojang/blaze3d/platform/GlStateManager$t;
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FIELD c r Lcom/mojang/blaze3d/platform/GlStateManager$t;
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FIELD d q Lcom/mojang/blaze3d/platform/GlStateManager$t;
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CLASS com/mojang/blaze3d/platform/GlStateManager$v Texture2DState
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FIELD a capState Lcom/mojang/blaze3d/platform/GlStateManager$c;
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FIELD b boundTexture I
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CLASS com/mojang/blaze3d/platform/GlStateManager$w Viewport
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FIELD a INSTANCE Lcom/mojang/blaze3d/platform/GlStateManager$w;
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FIELD b x I
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FIELD c y I
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FIELD d width I
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FIELD e height I
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METHOD alphaFunc (IF)V
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ARG 0 func
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ARG 1 ref
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METHOD bindTexture (I)V
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ARG 0 texture
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METHOD blendEquation (I)V
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ARG 0 mode
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METHOD blendFunc (II)V
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ARG 0 sfactor
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ARG 1 dfactor
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METHOD blendFuncSeparate (IIII)V
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ARG 0 sFactorRGB
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ARG 1 dFactorRGB
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ARG 2 sFactorAlpha
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ARG 3 dFactorAlpha
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METHOD color3f (FFF)V
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ARG 0 red
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ARG 1 green
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ARG 2 blue
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METHOD color4f (FFFF)V
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ARG 0 red
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ARG 1 green
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ARG 2 blue
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ARG 3 alpha
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METHOD colorMaterial (II)V
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ARG 0 face
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ARG 1 mode
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METHOD depthFunc (I)V
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ARG 0 func
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METHOD depthMask (Z)V
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ARG 0 mask
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METHOD drawArrays (III)V
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ARG 0 mode
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ARG 1 first
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ARG 2 count
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METHOD light (IILjava/nio/FloatBuffer;)V
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ARG 0 light
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ARG 1 pname
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ARG 2 params
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METHOD lightModel (ILjava/nio/FloatBuffer;)V
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ARG 0 pname
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ARG 1 params
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METHOD normal3f (FFF)V
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ARG 0 nx
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ARG 1 ny
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ARG 2 nz
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METHOD pixelStore (II)V
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ARG 0 pname
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ARG 1 param
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METHOD polygonOffset (FF)V
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ARG 0 factor
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ARG 1 units
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METHOD setupSolidRenderingTextureCombine (I)V
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ARG 0 color
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METHOD texImage2D (IIIIIIIILjava/nio/IntBuffer;)V
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ARG 0 target
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ARG 1 level
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ARG 2 internalFormat
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ARG 3 width
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ARG 4 height
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ARG 5 border
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ARG 6 format
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ARG 7 type
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ARG 8 pixels
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METHOD texSubImage2D (IIIIIIIIJ)V
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ARG 0 target
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ARG 1 level
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ARG 2 xOffset
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ARG 3 yOffset
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ARG 4 width
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ARG 5 height
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ARG 6 format
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ARG 7 type
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ARG 8 pixels
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