mirror of https://github.com/FabricMC/yarn.git
e375b99270
* Entity mapping modifications * Entity mapping renames * improvements * xp -> experience, Snowgolem -> SnowGolem, spitout -> spitOut, lastLeveledUp -> lastPlayedLevelUpSoundTime, missed an instance of targetting * Rename SnowgolemEntity.mapping to SnowGolemEntity.mapping Stupid file system doesn't make a difference between cases. * touchingLava -> inLava, touchLava() - setInLava() * putOnTopmostSolidBlock -> afterSpawn * owner -> actor, other improvements * Actors are evil. Or something. * Missed some actors, reverted stuff that's now part of #663 * isInfestableBlock -> isInfestable * getRegularBlock(BlockState) ->fromRegularBlock Another method with inverse logic in that class. * use method name from main branch for surface collision |
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.. | ||
brain | ||
control | ||
goal | ||
pathing | ||
GoToNearbyPositionTask.mapping | ||
PathfindingUtil.mapping | ||
RangedAttackMob.mapping | ||
TargetPredicate.mapping |