mirror of https://github.com/FabricMC/yarn.git
7bd162989d
* Pick up #1026 and adjustments ArmorFeatureRenderer, BipedEntityModel and some player stuff Parrot entity rendering fixes At the moment, I don't know the difference between method_17110 and method_17111. method_17110 -> animateModel Still a provisional name. Finish the other feature renderers (except CapeFeatureRenderer) Name methods involving armor stands Work on Ender Dragon-related things overlay{Message, Tinted} -> {message, tinted} Add docs for ClientPlayerEntity#wateriness (now wetness) ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness Actually add javadocs newHealth -> health DragonFireballEntityRenderer#FIREBALL -> LAYER * Update mappings/net/minecraft/client/render/RenderLayer.mapping Co-authored-by: Kyarei <uruwi@protonmail.com> |
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DamageRecord.mapping | ||
DamageSource.mapping | ||
DamageTracker.mapping | ||
EntityDamageSource.mapping | ||
NetherBedDamageSource.mapping | ||
ProjectileDamageSource.mapping |