yarn/mappings/net/minecraft/block/BlockDoor.mapping

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CLASS amb net/minecraft/block/BlockDoor
CLASS amb$a Half
FIELD a UPPER Lamb$a;
FIELD b LOWER Lamb$a;
METHOD m asString ()Ljava/lang/String;
CLASS amb$b Hinge
FIELD a LEFT Lamb$b;
FIELD b RIGHT Lamb$b;
METHOD m asString ()Ljava/lang/String;
FIELD B BOX_EAST Lbcs;
FIELD C BOX_WEST Lbcs;
FIELD a FACING Lasz;
FIELD b OPEN Lasy;
FIELD c HINGE Lata;
FIELD d POWERED Lasy;
FIELD e HALF Lata;
FIELD f BOX_NORTH Lbcs;
FIELD g BOX_SOUTH Lbcs;
METHOD a deserializeState (I)Lasm;
ARG 0 meta
METHOD a canPlaceAt (Laiw;Lcn;)Z
ARG 0 world
ARG 1 pos
METHOD a getPickStack (Laiw;Lcn;Lasm;)Laes;
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD a (Laiw;Lcn;Lasm;Laam;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
METHOD a activate (Laiw;Lcn;Lasm;Laam;Lrb;Lcu;FFF)Z
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
ARG 4 hand
ARG 5 facing
ARG 6 hitX
ARG 7 hitY
ARG 8 hitZ
METHOD a setOpen (Laiw;Lcn;Z)V
ARG 0 world
ARG 1 pos
ARG 2 open
METHOD a update (Lasm;Laiw;Lcn;Laky;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 changedBlock
METHOD a applyMirror (Lasm;Lany;)Lasm;
ARG 0 state
ARG 1 mirror
METHOD a applyRotation (Lasm;Lapl;)Lasm;
ARG 0 state
ARG 1 rotation
METHOD a getDropItem (Lasm;Ljava/util/Random;I)Laeq;
ARG 0 state
ARG 1 random
ARG 2 fortune
METHOD b createStateFactory ()Lasn;
METHOD b (Laja;Lcn;)Z
ARG 0 view
ARG 1 pos
METHOD b isFullBoundsCubeForCulling (Lasm;)Z
ARG 0 state
METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD c getTranslatedName ()Ljava/lang/String;
METHOD c (Lasm;)Z
ARG 0 state
METHOD c getRenderingState (Lasm;Laja;Lcn;)Lasm;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD d isOpen (Laja;Lcn;)Z
METHOD e serializeState (Lasm;)I
ARG 0 state
METHOD f getRenderLayer ()Laio;
METHOD f getFacing (Laja;Lcn;)Lcu;
METHOD h getDropItemInternal ()Laeq;
METHOD h getPistonBehavior (Lasm;)Layu;
ARG 0 state
METHOD r getMapColor (Lasm;)Lays;
ARG 0 state