yarn/mappings/net/minecraft/block/BlockVine.mapping

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CLASS aqr net/minecraft/block/BlockVine
FIELD B WEST_BLOCK_BOX Lbcs;
FIELD C EAST_BLOCK_BOX Lbcs;
FIELD D NORTH_BLOCK_BOX Lbcs;
FIELD E SOUTH_BLOCK_BOX Lbcs;
FIELD a UP Lasy;
FIELD b NORTH Lasy;
FIELD c EAST Lasy;
FIELD d SOUTH Lasy;
FIELD e WEST Lasy;
FIELD f PROPERTIES [Lasy;
FIELD g UP_BLOCK_BOX Lbcs;
METHOD a deserializeState (I)Lasm;
ARG 0 meta
METHOD a afterBreak (Laiw;Laam;Lcn;Lasm;Lare;Laes;)V
ARG 0 world
ARG 1 player
ARG 2 pos
ARG 3 state
ARG 4 blockEntity
ARG 5 stack
METHOD a getStateForPlacement (Laiw;Lcn;Lcu;FFFILsp;)Lasm;
ARG 0 world
ARG 1 pos
ARG 2 facing
ARG 3 hitX
ARG 4 hitY
ARG 5 hitZ
ARG 6 metadata
ARG 7 player
METHOD a isAir (Laja;Lcn;)Z
ARG 0 view
ARG 1 pos
METHOD a update (Lasm;Laiw;Lcn;Laky;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 changedBlock
METHOD a getCollisionBox (Lasm;Laja;Lcn;)Lbcs;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD a applyMirror (Lasm;Lany;)Lasm;
ARG 0 state
ARG 1 mirror
METHOD a applyRotation (Lasm;Lapl;)Lasm;
ARG 0 state
ARG 1 rotation
METHOD a getDropItem (Lasm;Ljava/util/Random;I)Laeq;
ARG 0 state
ARG 1 random
ARG 2 fortune
METHOD a getDropAmount (Ljava/util/Random;)I
ARG 0 random
METHOD b createStateFactory ()Lasn;
METHOD b randomTick (Laiw;Lcn;Lasm;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD b (Laiw;Lcn;Lcu;)Z
ARG 0 world
ARG 1 pos
ARG 2 facing
METHOD b isFullBoundsCubeForCulling (Lasm;)Z
ARG 0 state
METHOD b getBoundingBox (Lasm;Laja;Lcn;)Lbcs;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD c (Lasm;)Z
ARG 0 state
METHOD c getRenderingState (Lasm;Laja;Lcn;)Lasm;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD e serializeState (Lasm;)I
ARG 0 state
METHOD f getRenderLayer ()Laio;