mirror of https://github.com/FabricMC/yarn.git
7bd162989d
* Pick up #1026 and adjustments ArmorFeatureRenderer, BipedEntityModel and some player stuff Parrot entity rendering fixes At the moment, I don't know the difference between method_17110 and method_17111. method_17110 -> animateModel Still a provisional name. Finish the other feature renderers (except CapeFeatureRenderer) Name methods involving armor stands Work on Ender Dragon-related things overlay{Message, Tinted} -> {message, tinted} Add docs for ClientPlayerEntity#wateriness (now wetness) ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness Actually add javadocs newHealth -> health DragonFireballEntityRenderer#FIREBALL -> LAYER * Update mappings/net/minecraft/client/render/RenderLayer.mapping Co-authored-by: Kyarei <uruwi@protonmail.com> |
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AbstractPhase.mapping | ||
AbstractSittingPhase.mapping | ||
ChargingPlayerPhase.mapping | ||
DyingPhase.mapping | ||
HoldingPatternPhase.mapping | ||
HoverPhase.mapping | ||
LandingApproachPhase.mapping | ||
LandingPhase.mapping | ||
Phase.mapping | ||
PhaseManager.mapping | ||
PhaseType.mapping | ||
SittingAttackingPhase.mapping | ||
SittingFlamingPhase.mapping | ||
SittingScanningPhase.mapping | ||
StrafePlayerPhase.mapping | ||
TakeoffPhase.mapping |