yarn/mappings/net/minecraft/entity/boss/dragon/phase
liach 7bd162989d
Pick up rendering stuff and dragon stuff (#1163)
* Pick up #1026 and adjustments

ArmorFeatureRenderer, BipedEntityModel and some player stuff

Parrot entity rendering fixes

At the moment, I don't know the difference between method_17110 and method_17111.

method_17110 -> animateModel

Still a provisional name.

Finish the other feature renderers (except CapeFeatureRenderer)

Name methods involving armor stands

Work on Ender Dragon-related things

overlay{Message, Tinted} -> {message, tinted}

Add docs for ClientPlayerEntity#wateriness (now wetness)

ClientPlayerEntity#getVisibilityReductionFromWater -> getScaledWetness

Actually add javadocs

newHealth -> health

DragonFireballEntityRenderer#FIREBALL -> LAYER

* Update mappings/net/minecraft/client/render/RenderLayer.mapping

Co-authored-by: Kyarei <uruwi@protonmail.com>
2020-03-11 15:09:33 +00:00
..
AbstractPhase.mapping Fix some methods not using intermediaries (#788) 2019-07-08 18:09:22 +02:00
AbstractSittingPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
ChargingPlayerPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
DyingPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
HoldingPatternPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
HoverPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
LandingApproachPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
LandingPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
Phase.mapping Pick up rendering stuff and dragon stuff (#1163) 2020-03-11 15:09:33 +00:00
PhaseManager.mapping Fix some methods not using intermediaries (#788) 2019-07-08 18:09:22 +02:00
PhaseType.mapping The Great Intermediary Update, Part 1 2019-06-28 23:55:20 +02:00
SittingAttackingPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
SittingFlamingPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
SittingScanningPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
StrafePlayerPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00
TakeoffPhase.mapping 20w10a 2020-03-04 20:22:46 +00:00