yarn/mappings/net/minecraft/block/BlockVine.mapping

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CLASS aus net/minecraft/block/BlockVine
FIELD B WEST_BLOCK_BOX Lbgz;
FIELD C EAST_BLOCK_BOX Lbgz;
FIELD D NORTH_BLOCK_BOX Lbgz;
FIELD E SOUTH_BLOCK_BOX Lbgz;
FIELD a UP Laxd;
FIELD b NORTH Laxd;
FIELD c EAST Laxd;
FIELD d SOUTH Laxd;
FIELD e WEST Laxd;
FIELD f PROPERTIES [Laxd;
FIELD g UP_BLOCK_BOX Lbgz;
METHOD a deserializeState (I)Lawr;
ARG 0 meta
METHOD a afterBreak (Lams;Laeb;Let;Lawr;Lavh;Lain;)V
ARG 0 world
ARG 1 player
ARG 2 pos
ARG 3 state
ARG 4 blockEntity
ARG 5 stack
METHOD a getStateForPlacement (Lams;Let;Lfa;FFFILvn;)Lawr;
ARG 0 world
ARG 1 pos
ARG 2 facing
ARG 3 hitX
ARG 4 hitY
ARG 5 hitZ
ARG 6 metadata
ARG 7 player
METHOD a isAir (Lamw;Let;)Z
ARG 0 view
ARG 1 pos
METHOD a update (Lawr;Lams;Let;Laou;Let;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 block
ARG 4 updatePos
METHOD a getCollisionBox (Lawr;Lamw;Let;)Lbgz;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD a applyMirror (Lawr;Larw;)Lawr;
ARG 0 state
ARG 1 mirror
METHOD a applyRotation (Lawr;Latk;)Lawr;
ARG 0 state
ARG 1 rotation
METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail;
ARG 0 state
ARG 1 random
ARG 2 fortune
METHOD a getDropAmount (Ljava/util/Random;)I
ARG 0 random
METHOD b createStateFactory ()Laws;
METHOD b randomTick (Lams;Let;Lawr;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD b canPlaceAtSide (Lams;Let;Lfa;)Z
ARG 0 world
ARG 1 pos
ARG 2 side
METHOD b isFullBoundsCubeForCulling (Lawr;)Z
ARG 0 state
METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD c isFullBoundsCubeForConnection (Lawr;)Z
ARG 0 state
METHOD d getRenderingState (Lawr;Lamw;Let;)Lawr;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD e serializeState (Lawr;)I
ARG 0 state
METHOD f getRenderLayer ()Lamk;