yarn/mappings/net/minecraft/client/render/block/BlockRenderer.mapping

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CLASS bvm net/minecraft/client/render/block/BlockRenderer
CLASS bvm$a NeighborData
FIELD a DOWN Lbvm$a;
FIELD b UP Lbvm$a;
FIELD c NORTH Lbvm$a;
FIELD d SOUTH Lbvm$a;
FIELD e WEST Lbvm$a;
FIELD f EAST Lbvm$a;
FIELD g faces [Lfa;
FIELD h weight F
FIELD i nonCubicWeight Z
FIELD n VALUES [Lbvm$a;
METHOD a getData (Lfa;)Lbvm$a;
CLASS bvm$b AmbientOcclusionCalculator
FIELD b colorMultiplier [F
FIELD c brightness [I
METHOD a getAmbientOcclusionBrightness (IIII)I
METHOD a getBrightness (IIIIFFFF)I
METHOD a apply (Lamw;Lawr;Let;Lfa;[FLjava/util/BitSet;)V
CLASS bvm$c Translation
FIELD a DOWN Lbvm$c;
FIELD b UP Lbvm$c;
FIELD c NORTH Lbvm$c;
FIELD d SOUTH Lbvm$c;
FIELD e WEST Lbvm$c;
FIELD f EAST Lbvm$c;
FIELD g firstCorner I
FIELD h secondCorner I
FIELD i thirdCorner I
FIELD j fourthCorner I
FIELD k VALUES [Lbvm$c;
METHOD a getTranslations (Lfa;)Lbvm$c;
CLASS bvm$d NeighborOrientation
FIELD a DOWN Lbvm$d;
FIELD b UP Lbvm$d;
FIELD c NORTH Lbvm$d;
FIELD d SOUTH Lbvm$d;
FIELD e WEST Lbvm$d;
FIELD f EAST Lbvm$d;
FIELD g FLIP_DOWN Lbvm$d;
FIELD h FLIP_UP Lbvm$d;
FIELD i FLIP_NORTH Lbvm$d;
FIELD j FLIP_SOUTH Lbvm$d;
FIELD k FLIP_WEST Lbvm$d;
FIELD l FLIP_EAST Lbvm$d;
FIELD m shape I
FIELD a colorMap Lbii;
METHOD <init> (Lbii;)V
ARG 0 colorMap
METHOD a renderQuad (FFFFLjava/util/List;)V
ARG 0 colorMultiplier
ARG 1 red
ARG 2 green
ARG 3 blue
ARG 4 quads
METHOD a tesselateQuadsFlat (Lamw;Lawr;Let;IZLbui;Ljava/util/List;Ljava/util/BitSet;)V
ARG 0 view
ARG 1 state
ARG 2 pos
ARG 3 brightness
ARG 4 checkBrightness
ARG 5 buffer
ARG 6 quads
ARG 7 shapeState
METHOD a tesselateQuadsSmooth (Lamw;Lawr;Let;Lbui;Ljava/util/List;[FLjava/util/BitSet;Lbvm$b;)V
ARG 0 view
ARG 1 state
ARG 2 pos
ARG 3 buffer
ARG 4 quads
ARG 5 faceShape
ARG 6 shapeState
ARG 7 aoCalculator
METHOD a tesselate (Lamw;Lcfw;Lawr;Let;Lbui;Z)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
METHOD a tesselate (Lamw;Lcfw;Lawr;Let;Lbui;ZJ)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
ARG 6 variationSeed
METHOD a render (Lawr;Lcfw;FFFF)V
ARG 0 state
ARG 1 model
ARG 2 colorMultiplier
ARG 3 red
ARG 4 green
ARG 5 blue
METHOD a updateShape (Lawr;[ILfa;[FLjava/util/BitSet;)V
ARG 0 state
ARG 1 vertexData
ARG 2 facing
ARG 3 faceShape
ARG 4 shapeState
METHOD a render (Lcfw;FFFF)V
ARG 0 model
ARG 1 colorMultiplier
ARG 2 red
ARG 3 green
ARG 4 blue
METHOD a render (Lcfw;Lawr;FZ)V
ARG 0 model
ARG 1 state
ARG 2 colorMultiplier
ARG 3 notUseGlColor
METHOD b tesselateSmooth (Lamw;Lcfw;Lawr;Let;Lbui;ZJ)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
ARG 6 variationSeed
METHOD c tesselateFlat (Lamw;Lcfw;Lawr;Let;Lbui;ZJ)Z
ARG 0 view
ARG 1 model
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 testSides
ARG 6 variationSeed