yarn/mappings/net/minecraft/client/render/block/BlockRenderer.mapping

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CLASS dce net/minecraft/client/render/block/BlockRenderer
CLASS dce$a NeighborData
FIELD a DOWN Ldce$a;
FIELD b UP Ldce$a;
FIELD c NORTH Ldce$a;
FIELD d SOUTH Ldce$a;
FIELD e WEST Ldce$a;
FIELD f EAST Ldce$a;
FIELD g faces [Ley;
FIELD h nonCubicWeight Z
METHOD a getData (Ley;)Ldce$a;
CLASS dce$b AmbientOcclusionCalculator
FIELD b colorMultiplier [F
FIELD c brightness [I
METHOD a getAmbientOcclusionBrightness (IIII)I
METHOD a getBrightness (IIIIFFFF)I
METHOD a apply (Lazx;Lboh;Let;Ley;[FLjava/util/BitSet;)V
CLASS dce$c Translation
FIELD a DOWN Ldce$c;
FIELD b UP Ldce$c;
FIELD c NORTH Ldce$c;
FIELD d SOUTH Ldce$c;
FIELD e WEST Ldce$c;
FIELD f EAST Ldce$c;
FIELD g firstCorner I
FIELD h secondCorner I
FIELD i thirdCorner I
FIELD j fourthCorner I
FIELD k VALUES [Ldce$c;
METHOD a getTranslations (Ley;)Ldce$c;
CLASS dce$d NeighborOrientation
FIELD a DOWN Ldce$d;
FIELD b UP Ldce$d;
FIELD c NORTH Ldce$d;
FIELD d SOUTH Ldce$d;
FIELD e WEST Ldce$d;
FIELD f EAST Ldce$d;
FIELD g FLIP_DOWN Ldce$d;
FIELD h FLIP_UP Ldce$d;
FIELD i FLIP_NORTH Ldce$d;
FIELD j FLIP_SOUTH Ldce$d;
FIELD k FLIP_WEST Ldce$d;
FIELD l FLIP_EAST Ldce$d;
FIELD m shape I
FIELD a colorMap Lcnl;
METHOD a renderQuad (FFFFLjava/util/List;)V
ARG 1 colorMultiplier
ARG 2 red
ARG 3 green
ARG 4 blue
METHOD a tesselateQuadsFlat (Lazx;Lboh;Let;IZLcmo;Ljava/util/List;Ljava/util/BitSet;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 brightness
ARG 5 checkBrightness
ARG 6 buffer
ARG 7 quads
METHOD a tesselateQuadsSmooth (Lazx;Lboh;Let;Lcmo;Ljava/util/List;[FLjava/util/BitSet;Ldce$b;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 quads
ARG 6 faceShape
ARG 7 shapeState
METHOD a updateShape (Lazx;Lboh;Let;[ILey;[FLjava/util/BitSet;)V
ARG 3 state
ARG 4 vertexData
ARG 5 facing
ARG 6 faceShape
METHOD a tesselate (Lazx;Ldma;Lboh;Let;Lcmo;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD a render (Lboh;Ldma;FFFF)V
ARG 1 state
ARG 2 model
ARG 3 colorMultiplier
ARG 4 red
ARG 5 green
METHOD a render (Ldma;FFFF)V
ARG 1 model
ARG 2 colorMultiplier
ARG 3 red
ARG 4 green
METHOD a render (Ldma;Lboh;FZ)V
ARG 1 model
ARG 2 state
ARG 3 colorMultiplier
METHOD b tesselateSmooth (Lazx;Ldma;Lboh;Let;Lcmo;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD c tesselateFlat (Lazx;Ldma;Lboh;Let;Lcmo;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides