yarn/mappings/net/minecraft/util/math/Vec3d.mapping

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CLASS cmz net/minecraft/util/math/Vec3d
FIELD a ZERO Lcmz;
FIELD b x D
FIELD c y D
FIELD d z D
METHOD <init> (DDD)V
ARG 1 x
METHOD a normalize ()Lcmz;
METHOD a multiply (D)Lcmz;
METHOD a subtract (DDD)Lcmz;
ARG 1 x
METHOD a rotateX (F)Lcmz;
METHOD a fromPolar (FF)Lcmz;
ARG 0 pitch
ARG 1 yaw
METHOD a fromPolar (Lcmy;)Lcmz;
ARG 0 polar
METHOD a reverseSubtract (Lcmz;)Lcmz;
METHOD b length ()D
METHOD b add (DDD)Lcmz;
ARG 1 x
METHOD b rotateY (F)Lcmz;
METHOD b dotProduct (Lcmz;)D
METHOD c lengthSquared ()D
METHOD c squaredDistanceTo (DDD)D
ARG 1 x
METHOD c crossProduct (Lcmz;)Lcmz;
METHOD d subtract (Lcmz;)Lcmz;
METHOD e add (Lcmz;)Lcmz;
METHOD equals (Ljava/lang/Object;)Z
ARG 1 o
METHOD f distanceTo (Lcmz;)D
METHOD g squaredDistanceTo (Lcmz;)D