yarn/mappings/net/minecraft/server/world/ChunkHolder.mapping

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CLASS ur net/minecraft/server/world/ChunkHolder
CLASS ur$a Unloaded
FIELD b INSTANCE Lur$a;
CLASS ur$b LevelType
METHOD a isAfter (Lur$b;)Z
ARG 1 levelType
CLASS ur$c LevelUpdateListener
METHOD a updateLevel (Lbgt;Ljava/util/function/IntSupplier;ILjava/util/function/IntConsumer;)V
ARG 1 pos
ARG 2 levelGetter
ARG 3 targetLevel
ARG 4 levelSetter
CLASS ur$d PlayersWatchingChunkProvider
METHOD a getPlayersWatchingChunk (Lbgt;Z)Ljava/util/stream/Stream;
ARG 1 chunkPos
ARG 2 onlyOnWatchDistanceEdge
FIELD a UNLOADED_CHUNK Lcom/mojang/datafixers/util/Either;
FIELD b UNLOADED_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture;
FIELD c UNLOADED_WORLD_CHUNK Lcom/mojang/datafixers/util/Either;
FIELD d UNLOADED_WORLD_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture;
FIELD e CHUNK_STATUSES Ljava/util/List;
FIELD f LEVEL_TYPES [Lur$b;
FIELD g futuresByStatus Ljava/util/concurrent/atomic/AtomicReferenceArray;
FIELD h tickingFuture Ljava/util/concurrent/CompletableFuture;
FIELD i entityTickingFuture Ljava/util/concurrent/CompletableFuture;
FIELD j future Ljava/util/concurrent/CompletableFuture;
FIELD k lastTickLevel I
FIELD l level I
FIELD m completedLevel I
FIELD n pos Lbgt;
FIELD o blockUpdatePositions [S
FIELD p blockUpdateCount I
FIELD q sectionsNeedingUpdateMask I
FIELD r lightSentWithBlocksBits I
FIELD s blockLightUpdateBits I
FIELD t skyLightUpdateBits I
FIELD u lightingProvider Lckq;
FIELD v levelUpdateListener Lur$c;
FIELD w playersWatchingChunkProvider Lur$d;
METHOD <init> (Lbgt;ILckq;Lur$c;Lur$d;)V
ARG 1 pos
ARG 2 level
ARG 5 playersWatchingChunkProvider
METHOD a getTickingFuture ()Ljava/util/concurrent/CompletableFuture;
METHOD a setLevel (I)V
ARG 1 level
METHOD a markForBlockUpdate (III)V
ARG 1 x
ARG 2 y
ARG 3 z
METHOD a sendBlockEntityUpdatePacket (Lbhh;Lev;)V
ARG 1 world
ARG 2 pos
METHOD a markForLightUpdate (Lbhq;I)V
ARG 1 type
ARG 2 y
METHOD a getFuture (Lbxc;)Ljava/util/concurrent/CompletableFuture;
ARG 1 leastStatus
METHOD a createFuture (Lbxc;Lus;)Ljava/util/concurrent/CompletableFuture;
ARG 1 targetStatus
ARG 2 chunkStorage
METHOD a flushUpdates (Lbxj;)V
METHOD a updateFuture (Ljava/util/concurrent/CompletableFuture;)V
ARG 1 newChunkFuture
METHOD a sendPacketToPlayersWatching (Lka;Z)V
ARG 2 onlyOnWatchDistanceEdge
METHOD a tick (Lus;)V
ARG 1 chunkStorage
METHOD b getEntityTickingFuture ()Ljava/util/concurrent/CompletableFuture;
METHOD b getTargetGenerationStatus (I)Lbxc;
ARG 0 level
METHOD b getFutureChecked (Lbxc;)Ljava/util/concurrent/CompletableFuture;
ARG 1 leastStatus
METHOD c getWorldChunk ()Lbxj;
METHOD c getLevelType (I)Lur$b;
ARG 0 distance
METHOD d getCompletedStatus ()Lbxc;
METHOD d setCompletedLevel (I)V
ARG 1 level
METHOD e getCompletedChunk ()Lbwx;
METHOD f getFuture ()Ljava/util/concurrent/CompletableFuture;
METHOD g getLevelType ()Lur$b;
METHOD h getPos ()Lbgt;
METHOD i getLevel ()I
METHOD j getCompletedLevel ()I