yarn/mappings/net/minecraft/entity/LivingEntity.mapping

267 lines
7.2 KiB
Plaintext

CLASS aiu net/minecraft/entity/LivingEntity
FIELD aA deathTime I
FIELD aB lastHandSwingProgress F
FIELD aC handSwingProgress F
FIELD aD lastAttackedTicks I
FIELD aE lastLimbDistance F
FIELD aF limbDistance F
FIELD aG limbAngle F
FIELD aM headYaw F
FIELD aN prevHeadYaw F
FIELD aP attackingPlayer Lawb;
FIELD aQ playerHitTimer I
FIELD aR dead Z
FIELD aS despawnCounter I
FIELD ar LIVING_FLAGS Lqi;
FIELD as SLEEPING_DIMENSIONS Laim;
FIELD at isHandSwinging Z
FIELD au preferredHand Lahf;
FIELD av handSwingTicks I
FIELD aw stuckArrowTimer I
FIELD ax hurtTime I
FIELD bA lastAttackedTime I
FIELD bB attacking Laiu;
FIELD bC lastAttackTime I
FIELD bD movementSpeed F
FIELD bF absorptionAmount F
FIELD bG lastBlockPos Lev;
FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
FIELD ba jumping Z
FIELD bb sidewaysSpeed F
FIELD bc upwardSpeed F
FIELD bd forwardSpeed F
FIELD bn activeItemStack Lbce;
FIELD bo itemUseTimeLeft I
FIELD br brain Lajj;
FIELD bs SLEEPING_POSITION Lqi;
FIELD bt attributeContainer Lajo;
FIELD bu damageTracker Laht;
FIELD bv activeStatusEffects Ljava/util/Map;
FIELD bw equippedHand Lfj;
FIELD bx equippedArmor Lfj;
FIELD bz attacker Laiu;
FIELD c ATTR_SPRINTING_SPEED_BOOST Lajm;
FIELD d HEALTH Lqi;
FIELD e POTION_SWIRLS_COLOR Lqi;
FIELD f POTION_SWIRLS_AMBIENT Lqi;
FIELD g STUCK_ARROWS Lqi;
METHOD <init> (Laip;Lbhl;)V
ARG 1 type
METHOD A getAttackDistanceScalingFactor (Lail;)D
METHOD C updatePotionVisibility ()V
METHOD C tryAttack (Lail;)Z
ARG 1 target
METHOD D pushAway (Lail;)V
METHOD E canSee (Lail;)Z
ARG 1 entity
METHOD a teleport (DDDZ)Z
ARG 1 x
ARG 3 y
ARG 5 z
ARG 7 particleEffects
METHOD a swingHand (Lahf;)V
METHOD a setStackInHand (Lahf;Lbce;)V
ARG 1 hand
METHOD a onDeath (Lahu;)V
ARG 1 damageSource
METHOD a dropEquipment (Lahu;IZ)V
ARG 1 damageSource
ARG 2 addedDropChance
ARG 3 dropAllowed
METHOD a dropLoot (Lahu;Z)V
ARG 1 source
ARG 2 killedByPlayer
METHOD a hasStatusEffect (Laid;)Z
METHOD a takeKnockback (Lail;FDD)V
ARG 1 source
ARG 2 scale
ARG 3 x
ARG 5 z
METHOD a sendPickup (Lail;I)V
ARG 1 item
ARG 2 count
METHOD a canTarget (Laip;)Z
ARG 1 type
METHOD a isEquippedStackValid (Laiq;)Z
METHOD a setAttacker (Laiu;)V
ARG 1 attacker
METHOD a isTarget (Laiu;Laqd;)Z
ARG 1 target
ARG 2 targetPredicate
METHOD a getAttributeInstance (Lajk;)Lajl;
METHOD a spawnItemParticles (Lbce;I)V
ARG 1 item
ARG 2 count
METHOD a applyFoodEffects (Lbce;Lbhl;Laiu;)V
METHOD a eatFood (Lbhl;Lbce;)Lbce;
METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajj;
METHOD a setPositionInBed (Lev;)V
ARG 1 pos
METHOD a setNearbySongPlaying (Lev;Z)V
ARG 1 songSource
ARG 2 playing
METHOD a getLootContextBuilder (ZLahu;)Lcor$a;
ARG 1 killedByPlayer
METHOD a_ setJumping (Z)V
ARG 1 jumping
METHOD b heal (F)V
ARG 1 amount
METHOD b getStackInHand (Lahf;)Lbce;
METHOD b applyArmorToDamage (Lahu;F)F
ARG 1 source
ARG 2 damage
METHOD b getStatusEffect (Laid;)Laif;
METHOD b getEquippedStack (Laiq;)Lbce;
ARG 1 slot
METHOD b getActiveEyeHeight (Laje;Laim;)F
ARG 1 pose
ARG 2 dimensions
METHOD b onEquipStack (Lbce;)V
ARG 1 stack
METHOD b spawnConsumptionEffects (Lbce;I)V
ARG 1 item
ARG 2 particleCount
METHOD b applyFrostWalker (Lev;)V
ARG 1 pos
METHOD c setHealth (F)V
METHOD c setLivingFlag (IZ)V
ARG 1 mask
ARG 2 value
METHOD c setCurrentHand (Lahf;)V
METHOD c playHurtSound (Lahu;)V
ARG 1 damageSource
METHOD c applyEnchantmentsToDamage (Lahu;F)F
ARG 1 source
ARG 2 amount
METHOD c removePotionEffect (Laid;)Laif;
METHOD c addPotionEffect (Laif;)Z
ARG 1 effect
METHOD c sendEquipmentBreakStatus (Laiq;)V
ARG 1 slot
METHOD c canTarget (Laiu;)Z
ARG 1 target
METHOD c getDrinkSound (Lbce;)Lym;
ARG 1 stack
METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
ARG 0 effects
METHOD c swimUpward (Lze;)V
ARG 1 fluid
METHOD cA getActiveStatusEffects ()Ljava/util/Map;
METHOD cB isUndead ()Z
METHOD cC getHealth ()F
METHOD cD getRecentDamageSource ()Lahu;
METHOD cE dropInventory ()V
METHOD cF getLootTable ()Lqt;
METHOD cG getDeathSound ()Lym;
METHOD cI getArmor ()I
METHOD cJ getDamageTracker ()Laht;
METHOD cL getHealthMaximum ()F
METHOD cM getStuckArrows ()I
METHOD cN tickHandSwing ()V
METHOD cO getAttributeContainer ()Lajo;
METHOD cP getGroup ()Laiy;
METHOD cQ getMainHandStack ()Lbce;
METHOD cR getOffHandStack ()Lbce;
METHOD cT getSoundVolume ()F
METHOD cU getSoundPitch ()F
METHOD cV cannotMove ()Z
METHOD cW getJumpVelocity ()F
METHOD cX jump ()V
METHOD cZ getBaseMovementSpeedMultiplier ()F
METHOD cj getBrain ()Lajj;
METHOD ck initAttributes ()V
METHOD cl canBreatheInWater ()Z
METHOD cm getScaleFactor ()F
METHOD cn updatePostDeath ()V
METHOD co canDropLootAndXp ()Z
METHOD cp shouldAlwaysDropXp ()Z
METHOD cq getRand ()Ljava/util/Random;
METHOD cr getAttacker ()Laiu;
METHOD cs getLastAttackedTime ()I
METHOD ct getAttacking ()Laiu;
METHOD cu getLastAttackTime ()I
METHOD cv getDespawnCounter ()I
METHOD cw spawnPotionParticles ()V
METHOD cx clearPotionSwirls ()V
METHOD cy clearPotionEffects ()Z
METHOD cz getStatusEffects ()Ljava/util/Collection;
METHOD d sendToolBreakStatus (Lahf;)V
METHOD d drop (Lahu;)V
METHOD d applyDamage (Lahu;F)V
ARG 1 source
ARG 2 damage
METHOD d removeStatusEffect (Laid;)Z
METHOD d isPotionEffective (Laif;)Z
ARG 1 effect
METHOD d getEquipmentBreakStatus (Laiq;)B
METHOD d takeShieldHit (Laiu;)V
ARG 1 source
METHOD d getCurrentExperience (Lawb;)I
ARG 1 player
METHOD d getEatSound (Lbce;)Lym;
ARG 1 stack
METHOD d setSleepingPosition (Lev;)V
METHOD da getMovementSpeed ()F
METHOD db tickNewAi ()V
METHOD dc tickPushing ()V
METHOD dd isUsingRiptide ()Z
METHOD de canMoveVoluntarily ()Z
METHOD df getAbsorptionAmount ()F
METHOD dh getMainArm ()Lait;
METHOD di isUsingItem ()Z
METHOD dj getActiveHand ()Lahf;
METHOD dl getActiveItem ()Lbce;
METHOD dm getItemUseTimeLeft ()I
METHOD dn getItemUseTime ()I
METHOD do stopUsingItem ()V
METHOD dp clearActiveItem ()V
METHOD dr isFallFlying ()Z
METHOD dv getSleepingPosition ()Ljava/util/Optional;
METHOD dw clearSleepingPosition ()V
METHOD dx isSleeping ()Z
METHOD dy wakeUp ()V
METHOD dz getSleepingDirection ()Lfa;
METHOD e (FF)F
ARG 1 yaw
METHOD e getHurtSound (Lahu;)Lym;
ARG 1 source
METHOD e knockback (Laiu;)V
ARG 1 target
METHOD e canPickUp (Lbce;)Z
ARG 1 stack
METHOD e travel (Lcsa;)V
ARG 1 movementInput
METHOD e sleep (Lev;)V
ARG 1 pos
METHOD f attackLivingEntity (Laiu;)V
ARG 1 target
METHOD f getArrowType (Lbce;)Lbce;
METHOD g playEquipmentBreakEffects (Lbce;)V
ARG 1 item
METHOD k tickMovement ()V
METHOD k getNextBreathInWater (I)I
ARG 1 breath
METHOD l getHandSwingDuration ()I
METHOD l getNextBreathInAir (I)I
ARG 1 breath
METHOD m damageArmor (F)V
ARG 1 amount
METHOD m setDespawnCounter (I)V
ARG 1 despawnCounter
METHOD n initAi ()V
METHOD n damageShield (F)V
ARG 1 amount
METHOD n getFallSound (I)Lym;
ARG 1 fallDistance
METHOD o setMovementSpeed (F)V
ARG 1 movementSpeed
METHOD o setStuckArrows (I)V
METHOD p isSleepingInBed ()Z
METHOD p getHandSwingProgress (F)F
ARG 1 tickDelta
METHOD q setAbsorptionAmount (F)V
ARG 1 amount
METHOD v_ isBaby ()Z
METHOD w_ isClimbing ()Z
METHOD z onAttacking (Lail;)V