yarn/mappings/net/minecraft/fluid/BaseFluid.mapping

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CLASS cld net/minecraft/fluid/BaseFluid
FIELD a FALLING Lbwg;
FIELD b LEVEL Lbwo;
FIELD f shapeCache Ljava/util/Map;
METHOD a getFlowing (IZ)Lclf;
ARG 1 level
ARG 2 falling
METHOD a getNextTickDelay (Lbhm;Lev;Lclf;Lclf;)I
ARG 1 world
ARG 2 pos
ARG 3 oldState
ARG 4 newState
METHOD a beforeBreakingBlock (Lbhn;Lev;Lbvo;)V
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a flow (Lbhn;Lev;Lbvo;Lfa;Lclf;)V
ARG 1 world
ARG 2 pos
ARG 3 state
ARG 5 fluidState
METHOD a (Lbhn;Lev;Lclf;)V
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a getUpdatedState (Lbhp;Lev;Lbvo;)Lclf;
ARG 1 world
ARG 2 pos
ARG 3 state
METHOD a receivesFlow (Lfa;Lbgw;Lev;Lbvo;Lev;Lbvo;)Z
ARG 1 face
ARG 2 world
ARG 3 pos
ARG 4 state
ARG 5 fromPos
ARG 6 fromState
METHOD a getStill (Z)Lclf;
ARG 1 falling
METHOD c getLevelDecreasePerBlock (Lbhp;)I
ARG 1 world
METHOD c isFluidAboveEqual (Lclf;Lbgw;Lev;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD e getFlowing ()Lcle;
METHOD f getStill ()Lcle;
METHOD g isInfinite ()Z