yarn/mappings/net/minecraft/block/BlockRedstoneGateBase.mapping

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CLASS none/alx net/minecraft/block/BlockRedstoneGateBase
FIELD c BOUNDING_BOX Lnone/bcs;
FIELD d powered Z
METHOD <init> (Z)V
ARG 0 powered
METHOD A isValidInput (Lnone/asm;)Z
ARG 0 state
METHOD B isGate (Lnone/asm;)Z
ARG 0 state
METHOD C matchesType (Lnone/asm;)Z
ARG 0 other
METHOD D getUpdateDelay (Lnone/asm;)I
ARG 0 state
METHOD a canPlaceAt (Lnone/aiw;Lnone/cn;)Z
ARG 0 world
ARG 1 pos
METHOD a (Lnone/aiw;Lnone/cn;Lnone/asm;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD a (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/sp;Lnone/aes;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
ARG 4 stack
METHOD a getStateForPlacement (Lnone/aiw;Lnone/cn;Lnone/cu;FFFILnone/sp;)Lnone/asm;
ARG 0 world
ARG 1 pos
ARG 2 facing
ARG 3 hitX
ARG 4 hitY
ARG 5 hitZ
ARG 6 metadata
ARG 7 player
METHOD a getOutputLevel (Lnone/aja;Lnone/cn;Lnone/asm;)I
ARG 0 view
ARG 1 pos
ARG 2 state
METHOD a update (Lnone/asm;Lnone/aiw;Lnone/cn;Lnone/aky;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 changedBlock
METHOD a shouldRenderSide (Lnone/asm;Lnone/aja;Lnone/cn;Lnone/cu;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facing
METHOD b randomTick (Lnone/aiw;Lnone/cn;Lnone/asm;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD b getInputLevel (Lnone/aja;Lnone/cn;Lnone/cu;)I
ARG 0 view
ARG 1 pos
ARG 2 facing
METHOD b isEqual (Lnone/aky;)Z
ARG 0 block
METHOD b (Lnone/asm;)Z
ARG 0 state
METHOD b getBoundingBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD b getWeakRedstonePower (Lnone/asm;Lnone/aja;Lnone/cn;Lnone/cu;)I
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facingFrom
METHOD c (Lnone/aiw;Lnone/cn;Lnone/asm;)V
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD c getMaxInputLevelSides (Lnone/aja;Lnone/cn;Lnone/asm;)I
ARG 0 view
ARG 1 pos
ARG 2 facing
METHOD c (Lnone/asm;)Z
ARG 0 state
METHOD c getStrongRedstonePower (Lnone/asm;Lnone/aja;Lnone/cn;Lnone/cu;)I
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facingFrom
METHOD d (Lnone/aiw;Lnone/cn;Lnone/asm;)V
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD f getRenderLayer ()Lnone/aio;
METHOD g emitsRedstonePower (Lnone/asm;)Z
ARG 0 state
METHOD i getUpdateDelayInternal (Lnone/asm;)I
ARG 0 state
METHOD x getPoweredState (Lnone/asm;)Lnone/asm;
ARG 0 state
METHOD y getUnpoweredState (Lnone/asm;)Lnone/asm;
ARG 0 state
METHOD z isPowered (Lnone/asm;)Z
ARG 0 state