yarn/mappings/net/minecraft/block/impl/BlockFenceGate.mapping

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CLASS none/amq net/minecraft/block/impl/BlockFenceGate
FIELD a OPEN Lnone/asy;
FIELD b POWERED Lnone/asy;
FIELD c IN_WALL Lnone/asy;
METHOD <init> (Lnone/aoq$a;)V
ARG 0 type
METHOD a deserializeState (I)Lnone/asm;
ARG 0 meta
METHOD a canPlaceAt (Lnone/aiw;Lnone/cn;)Z
ARG 0 world
ARG 1 pos
METHOD a activate (Lnone/aiw;Lnone/cn;Lnone/asm;Lnone/aam;Lnone/rb;Lnone/cu;FFF)Z
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
ARG 4 hand
ARG 5 facing
ARG 6 hitX
ARG 7 hitY
ARG 8 hitZ
METHOD a getStateForPlacement (Lnone/aiw;Lnone/cn;Lnone/cu;FFFILnone/sp;)Lnone/asm;
ARG 0 world
ARG 1 pos
ARG 2 facing
ARG 3 hitX
ARG 4 hitY
ARG 5 hitZ
ARG 6 metadata
ARG 7 player
METHOD a update (Lnone/asm;Lnone/aiw;Lnone/cn;Lnone/aky;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 changedBlock
METHOD a getCollisionBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD a shouldRenderSide (Lnone/asm;Lnone/aja;Lnone/cn;Lnone/cu;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facing
METHOD a applyMirror (Lnone/asm;Lnone/any;)Lnone/asm;
ARG 0 state
ARG 1 mirror
METHOD a applyRotation (Lnone/asm;Lnone/apl;)Lnone/asm;
ARG 0 state
ARG 1 rotation
METHOD b createStateFactory ()Lnone/asn;
METHOD b (Lnone/aja;Lnone/cn;)Z
ARG 0 view
ARG 1 pos
METHOD b (Lnone/asm;)Z
ARG 0 state
METHOD b getBoundingBox (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/bcs;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD c (Lnone/asm;)Z
ARG 0 state
METHOD c getRenderingState (Lnone/asm;Lnone/aja;Lnone/cn;)Lnone/asm;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD e serializeState (Lnone/asm;)I
ARG 0 state