yarn/mappings/net/minecraft/structure/generator/OceanTempleGenerator.mapping

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CLASS cdh net/minecraft/structure/generator/OceanTempleGenerator
CLASS cdh$a Piece
FIELD d biomeType Lcdg$b;
FIELD e integrity F
FIELD f template Lqd;
FIELD g rotation Lbmg;
FIELD h large Z
METHOD <init> (Lcej;Lqd;Let;Lbmg;FLcdg$b;Z)V
ARG 1 structureManager
ARG 2 template
ARG 3 pos
ARG 4 rotation
ARG 5 integrity
ARG 6 biomeType
ARG 7 large
METHOD a (Lbcv;Ljava/util/Random;Lccw;Lbch;)Z
ARG 2 random
METHOD a initialize (Lcej;)V
ARG 1 structureManager
FIELD a WARM_RUINS [Lqd;
FIELD b BRICK_RUINS [Lqd;
FIELD c CRACKED_RUINS [Lqd;
FIELD d MOSSY_RUINS [Lqd;
FIELD e BIG_BRICK_RUINS [Lqd;
FIELD f BIG_MOSSY_RUINS [Lqd;
FIELD g BIG_CRACKED_RUINS [Lqd;
FIELD h BIG_WARM_RUINS [Lqd;
METHOD a (Lcej;Let;Lbmg;Ljava/util/List;Ljava/util/Random;Lbya;ZF)V
ARG 1 pos
ARG 2 rotation
ARG 5 config
ARG 6 large
ARG 7 integrity
METHOD a getRandomWarmRuin (Ljava/util/Random;)Lqd;
ARG 0 random
METHOD b getRandomBigWarmRuin (Ljava/util/Random;)Lqd;
ARG 0 random