yarn/mappings/net/minecraft/block/BlockDaylightDetector.mapping

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CLASS apr net/minecraft/block/BlockDaylightDetector
FIELD a POWER Laxg;
FIELD b BOX Lbgz;
FIELD c inverted Z
METHOD <init> (Z)V
ARG 0 inverted
METHOD a deserializeState (I)Lawr;
ARG 0 meta
METHOD a addStacksForDisplay (Lahn;Lfi;)V
ARG 1 list
METHOD a createBlockEntity (Lams;I)Lavh;
ARG 0 world
ARG 1 meta
METHOD a getPickStack (Lams;Let;Lawr;)Lain;
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
ARG 4 hand
ARG 5 facing
ARG 6 hitX
ARG 7 hitY
ARG 8 hitZ
METHOD a getRenderType (Lawr;)Lath;
ARG 0 state
METHOD a getDropItem (Lawr;Ljava/util/Random;I)Lail;
ARG 0 state
ARG 1 random
ARG 2 fortune
METHOD b createStateFactory ()Laws;
METHOD b isFullBoundsCubeForCulling (Lawr;)Z
ARG 0 state
METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD b getWeakRedstonePower (Lawr;Lamw;Let;Lfa;)I
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facingFrom
METHOD c update (Lams;Let;)V
ARG 0 world
ARG 1 pos
METHOD c isFullBoundsCubeForConnection (Lawr;)Z
ARG 0 state
METHOD e serializeState (Lawr;)I
ARG 0 state
METHOD g emitsRedstonePower (Lawr;)Z
ARG 0 state