yarn/mappings/net/minecraft/block/BlockFenceGate.mapping

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CLASS aqn net/minecraft/block/BlockFenceGate
FIELD B COLLISION_BOX_Z Lbgz;
FIELD C COLLISION_BOX_X Lbgz;
FIELD a OPEN Laxd;
FIELD b POWERED Laxd;
FIELD c IN_WALL Laxd;
FIELD d BOX_Z Lbgz;
FIELD e BOX_X Lbgz;
FIELD f BOX_LOWERED_Z Lbgz;
FIELD g BOX_LOWERED_X Lbgz;
METHOD <init> (Lasp$a;)V
ARG 0 type
METHOD a deserializeState (I)Lawr;
ARG 0 meta
METHOD a canPlaceAt (Lams;Let;)Z
ARG 0 world
ARG 1 pos
METHOD a activate (Lams;Let;Lawr;Laeb;Ltz;Lfa;FFF)Z
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 player
ARG 4 hand
ARG 5 facing
ARG 6 hitX
ARG 7 hitY
ARG 8 hitZ
METHOD a getStateForPlacement (Lams;Let;Lfa;FFFILvn;)Lawr;
ARG 0 world
ARG 1 pos
ARG 2 facing
ARG 3 hitX
ARG 4 hitY
ARG 5 hitZ
ARG 6 metadata
ARG 7 player
METHOD a update (Lawr;Lams;Let;Laou;Let;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 block
ARG 4 updatePos
METHOD a getCollisionBox (Lawr;Lamw;Let;)Lbgz;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD a shouldRenderSide (Lawr;Lamw;Let;Lfa;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facing
METHOD a applyMirror (Lawr;Larw;)Lawr;
ARG 0 state
ARG 1 mirror
METHOD a applyRotation (Lawr;Latk;)Lawr;
ARG 0 state
ARG 1 rotation
METHOD b createStateFactory ()Laws;
METHOD b isNotSolid (Lamw;Let;)Z
ARG 0 view
ARG 1 pos
METHOD b isFullBoundsCubeForCulling (Lawr;)Z
ARG 0 state
METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD c isFullBoundsCubeForConnection (Lawr;)Z
ARG 0 state
METHOD d getRenderingState (Lawr;Lamw;Let;)Lawr;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD e serializeState (Lawr;)I
ARG 0 state