yarn/mappings/net/minecraft/block/BlockRedstoneGateBase.mapping

104 lines
2.2 KiB
Plaintext

CLASS apu net/minecraft/block/BlockRedstoneGateBase
FIELD c BOX Lbgz;
FIELD d powered Z
METHOD <init> (Z)V
ARG 0 powered
METHOD A isPowered (Lawr;)Z
ARG 0 state
METHOD B isValidInput (Lawr;)Z
ARG 0 state
METHOD C isGate (Lawr;)Z
ARG 0 state
METHOD D matchesType (Lawr;)Z
ARG 0 other
METHOD E getUpdateDelay (Lawr;)I
ARG 0 state
METHOD a canPlaceAt (Lams;Let;)Z
ARG 0 world
ARG 1 pos
METHOD a (Lams;Let;Lawr;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD a onPlaced (Lams;Let;Lawr;Lvn;Lain;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 placer
ARG 4 stack
METHOD a getStateForPlacement (Lams;Let;Lfa;FFFILvn;)Lawr;
ARG 0 world
ARG 1 pos
ARG 2 facing
ARG 3 hitX
ARG 4 hitY
ARG 5 hitZ
ARG 6 metadata
ARG 7 player
METHOD a getOutputLevel (Lamw;Let;Lawr;)I
ARG 0 view
ARG 1 pos
ARG 2 state
METHOD a getInputLevel (Lamw;Let;Lfa;)I
ARG 0 view
ARG 1 pos
ARG 2 facing
METHOD a update (Lawr;Lams;Let;Laou;Let;)V
ARG 0 state
ARG 1 world
ARG 2 pos
ARG 3 block
ARG 4 updatePos
METHOD a shouldRenderSide (Lawr;Lamw;Let;Lfa;)Z
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facing
METHOD b randomTick (Lams;Let;Lawr;Ljava/util/Random;)V
ARG 0 world
ARG 1 pos
ARG 2 state
ARG 3 random
METHOD b isFullBoundsCubeForCulling (Lawr;)Z
ARG 0 state
METHOD b getBoundingBox (Lawr;Lamw;Let;)Lbgz;
ARG 0 state
ARG 1 view
ARG 2 pos
METHOD b getWeakRedstonePower (Lawr;Lamw;Let;Lfa;)I
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facingFrom
METHOD c onBlockAdded (Lams;Let;Lawr;)V
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD c getMaxInputLevelSides (Lamw;Let;Lawr;)I
ARG 0 view
ARG 1 pos
ARG 2 facing
METHOD c isFullBoundsCubeForConnection (Lawr;)Z
ARG 0 state
METHOD c getStrongRedstonePower (Lawr;Lamw;Let;Lfa;)I
ARG 0 state
ARG 1 view
ARG 2 pos
ARG 3 facingFrom
METHOD d (Lams;Let;Lawr;)V
ARG 0 world
ARG 1 pos
ARG 2 state
METHOD d isEqual (Laou;)Z
ARG 0 other
METHOD f getRenderLayer ()Lamk;
METHOD g emitsRedstonePower (Lawr;)Z
ARG 0 state
METHOD x getUpdateDelayInternal (Lawr;)I
ARG 0 state
METHOD y getPoweredState (Lawr;)Lawr;
ARG 0 state
METHOD z getUnpoweredState (Lawr;)Lawr;
ARG 0 state