yarn/mappings/net/minecraft/client/render/FirstPersonRenderer.mapping

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CLASS dkd net/minecraft/client/render/FirstPersonRenderer
FIELD a MAP_BACKGROUND_TEX Lqs;
FIELD b UNDERWATER_TEX Lqs;
FIELD c client Lcvb;
FIELD d mainHand Lbbu;
FIELD e offHand Lbbu;
FIELD f equipProgressMainHand F
FIELD g prevEquipProgressMainHand F
FIELD h equipProgressOffHand F
FIELD i prevEquipProgressOffHand F
FIELD j renderManager Ldoy;
FIELD k itemRenderer Ldpt;
METHOD a updateHeldItems ()V
METHOD a renderFirstPersonItem (F)V
ARG 1 tickDelta
METHOD a rotate (FF)V
ARG 1 pitch
ARG 2 yaw
METHOD a renderMapInBothHands (FFF)V
ARG 1 pitch
ARG 2 equipProgress
METHOD a renderArmHoldingItem (FFLail;)V
ARG 3 arm
METHOD a renderMapInOneHand (FLail;FLbbu;)V
ARG 1 equipProgress
ARG 2 hand
ARG 4 item
METHOD a applyEatOrDrinkTransformation (FLail;Lbbu;)V
ARG 1 tickDelta
ARG 2 hand
ARG 3 item
METHOD a resetEquipProgress (Lagx;)V
METHOD a renderArm (Lail;)V
METHOD a renderItem (Laim;Lbbu;Ldll$b;)V
ARG 1 holder
ARG 2 stack
METHOD a renderItemFromSide (Laim;Lbbu;Ldll$b;Z)V
ARG 1 holder
ARG 2 stack
ARG 3 transformation
METHOD a renderFirstPersonMap (Lbbu;)V
ARG 1 map
METHOD a renderFirstPersonItem (Ldjl;FFLagx;FLbbu;F)V
ARG 1 player
ARG 2 tickDelta
ARG 3 pitch
ARG 4 hand
ARG 6 item
ARG 7 equipProgress
METHOD a renderBlock (Ldtz;)V
METHOD b applyLightmap ()V
METHOD b renderOverlays (F)V
METHOD b applyHandOffset (Lail;F)V
ARG 1 hand
METHOD c renderArms ()V
METHOD c applyCameraAngles (F)V
ARG 1 tickDelta
METHOD d renderFireOverlay ()V
METHOD d getMapAngle (F)F
METHOD e renderWaterOverlay (F)V