yarn/mappings/net/minecraft/client/render/GameRenderer.mapping

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CLASS dkb net/minecraft/client/render/GameRenderer
FIELD C floatingItem Lbbu;
FIELD D floatingItemTimeLeft I
FIELD E floatingItemWidth F
FIELD F floatingItemHeight F
FIELD G shader Ldkk;
FIELD H SHADERS_LOCATIONS [Lqs;
FIELD I forcedShaderIndex I
FIELD J shadersEnabled Z
FIELD L camera Lcuq;
FIELD a firstPersonRenderer Ldkd;
FIELD b SHADER_COUNT I
FIELD c LOGGER Lorg/apache/logging/log4j/Logger;
FIELD d RAIN_LOC Lqs;
FIELD e SNOW_LOC Lqs;
FIELD f client Lcvb;
FIELD g resourceContainer Lxd;
FIELD h random Ljava/util/Random;
FIELD i viewDistance F
FIELD j mapRenderer Lcvw;
FIELD k ticks I
FIELD l movementFovMultiplier F
FIELD m lastMovementFovMultiplier F
FIELD n skyDarkness F
FIELD o lastSkyDarkness F
FIELD p renderHand Z
FIELD q blockOutlineEnabled Z
FIELD r lastWorldIconUpdate J
FIELD s lastWindowFocusedTime J
FIELD t lightmapTextureManager Ldkg;
FIELD x backgroundRenderer Ldka;
METHOD <init> (Lcvb;Lxd;)V
ARG 1 client
METHOD a isShaderEnabled ()Z
METHOD a updateTargetedEntity (F)V
ARG 1 tickDelta
METHOD a renderWorld (FJ)V
ARG 1 tickDelta
METHOD a render (FJZ)V
ARG 1 tickDelta
ARG 2 startTime
ARG 4 fullRender
METHOD a onResized (II)V
METHOD a renderFloatingItem (IIF)V
ARG 1 scaledWidth
ARG 2 scaledHeight
ARG 3 tickDelta
METHOD a onCameraEntitySet (Laid;)V
METHOD a getNightVisionStrength (Laim;F)F
ARG 1 entity
ARG 2 tickDelta
METHOD a showFloatingItem (Lbbu;)V
ARG 1 floatingItem
METHOD a renderHand (Lcuq;F)V
ARG 1 camera
ARG 2 tickDelta
METHOD a getFov (Lcuq;FZ)D
ARG 2 tickDelta
METHOD a renderAboveClouds (Lcuq;Ldkf;FDDD)V
ARG 1 camera
ARG 2 worldRenderer
ARG 3 tickDelta
ARG 4 cameraX
ARG 6 cameraY
ARG 8 cameraZ
METHOD a renderFloatingText (Lcvt;Ljava/lang/String;FFFIFFZ)V
ARG 0 textRenderer
ARG 1 text
ARG 2 x
ARG 3 y
ARG 4 z
ARG 5 verticalOffset
ARG 6 yaw
ARG 7 pitch
ARG 8 translucent
METHOD a loadShader (Lqs;)V
METHOD b disableShader ()V
METHOD b renderWeather (F)V
METHOD b renderCenter (FJ)V
ARG 1 tickDelta
METHOD c toggleShadersEnabled ()V
METHOD c getSkyDarkness (F)F
ARG 1 tickDelta
METHOD d bobViewWhenHurt (F)V
ARG 1 tickDelta
METHOD d setFogBlack (Z)V
ARG 1 fogBlack
METHOD e tick ()V
METHOD e bobView (F)V
ARG 1 tickDelta
METHOD f getShader ()Ldkk;
METHOD f applyCameraTransformations (F)V
ARG 1 tickDelta
METHOD h disableLightmap ()V
METHOD i enableLightmap ()V
METHOD j reset ()V
METHOD k getMapRenderer ()Lcvw;
METHOD l getClient ()Lcvb;
METHOD m getViewDistance ()F
METHOD n getCamera ()Lcuq;
METHOD o updateMovementFovMultiplier ()V
METHOD p updateWorldIcon ()V
METHOD q shouldRenderBlockOutline ()Z
METHOD r renderRain ()V