yarn/mappings/net/minecraft/structure/StructurePiece.mapping

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CLASS cdw net/minecraft/structure/StructurePiece
CLASS cdw$a
FIELD a block Lbqz;
METHOD a getBlock ()Lbqz;
METHOD a (Ljava/util/Random;IIIZ)V
ARG 1 random
ARG 2 x
FIELD a facing Lew;
FIELD b mirror Lbln;
FIELD c rotation Lbmn;
FIELD d type Lbzx;
FIELD e BLOCKS_NEEDING_POST_PROCESSING Ljava/util/Set;
FIELD m AIR Lbqz;
FIELD n boundingBox Lcdd;
METHOD <init> (Lbzx;I)V
ARG 1 type
METHOD <init> (Lbzx;Lhv;)V
ARG 2 tag
METHOD a applyXTransform (II)I
METHOD a translate (III)V
ARG 1 x
ARG 2 y
ARG 3 z
METHOD a getBlockAt (Lbcm;IIILcdd;)Lbqz;
ARG 2 x
ARG 3 y
ARG 4 z
METHOD a addBlock (Lbdc;Lbqz;IIILcdd;)V
ARG 1 world
ARG 2 block
ARG 3 x
ARG 4 y
ARG 5 z
METHOD a fillWithOutline (Lbdc;Lcdd;IIIIIILbqz;Lbqz;Z)V
ARG 1 world
ARG 10 inside
METHOD a (Lbdc;Lcdd;IIIIIILbqz;Z)V
ARG 1 world
ARG 2 bounds
ARG 3 minX
ARG 4 minY
ARG 5 minZ
ARG 6 maxX
ARG 7 maxY
ARG 8 maxZ
ARG 9 block
METHOD a fillWithOutline (Lbdc;Lcdd;IIIIIIZLjava/util/Random;Lcdw$a;)V
ARG 3 minX
ARG 4 minY
ARG 5 minZ
ARG 6 maxX
ARG 7 maxY
ARG 8 maxZ
ARG 9 replaceBlocks
ARG 10 random
METHOD a fillWithOutlineUnderSealevel (Lbdc;Lcdd;Ljava/util/Random;FIIIIIILbqz;Lbqz;ZZ)V
ARG 3 random
METHOD a addBlockWithRandomThreshold (Lbdc;Lcdd;Ljava/util/Random;FIIILbqz;)V
ARG 1 world
ARG 2 bounds
ARG 3 random
ARG 4 threshold
ARG 5 x
ARG 6 y
ARG 7 z
METHOD a addDispenser (Lbdc;Lcdd;Ljava/util/Random;IIILew;Lqh;)Z
ARG 3 random
ARG 4 x
ARG 5 y
ARG 6 z
METHOD a (Lbdc;Lcdd;Ljava/util/Random;IIILqh;)Z
ARG 3 random
METHOD a addChest (Lbdc;Lcdd;Ljava/util/Random;Les;Lqh;Lbqz;)Z
ARG 1 world
ARG 3 random
ARG 4 pos
METHOD a generate (Lbdc;Ljava/util/Random;Lcdd;Lbco;)Z
ARG 1 world
ARG 2 random
ARG 3 boundingBox
ARG 4 pos
METHOD a isUnderSeaLevel (Lbde;IIILcdd;)Z
ARG 2 x
ARG 3 z
ARG 4 y
METHOD a setOrientation (Lew;)V
ARG 1 orientation
METHOD a toNbt (Lhv;)V
ARG 1 tag
METHOD ab_ getRotation ()Lbmn;
METHOD b applyZTransform (II)I
METHOD b (Lbdc;Lbqz;IIILcdd;)V
ARG 1 world
ARG 3 x
ARG 4 y
ARG 5 z
METHOD b fill (Lbdc;Lcdd;IIIIII)V
ARG 1 world
ARG 2 bounds
ARG 3 minX
ARG 4 minY
ARG 5 minZ
ARG 6 maxX
ARG 7 maxY
METHOD d applyYTransform (I)I
METHOD f getTag ()Lhv;
METHOD g getBoundingBox ()Lcdd;
METHOD i getFacing ()Lew;
METHOD k getType ()Lbzx;