yarn/mappings/net/minecraft/client/render/VertexFormatElement.mapping

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CLASS net/minecraft/class_296 net/minecraft/client/render/VertexFormatElement
COMMENT Represents a singular field within a larger {@link
COMMENT net.minecraft.client.render.VertexFormat vertex format}.
COMMENT
COMMENT <p>This element comprises a component type, the number of components,
COMMENT and a type that describes how the components should be interpreted.
FIELD field_1612 componentCount I
FIELD field_1613 uvIndex I
FIELD field_1614 type Lnet/minecraft/class_296$class_298;
FIELD field_1615 componentType Lnet/minecraft/class_296$class_297;
FIELD field_21329 byteLength I
COMMENT The total length of this element (in bytes).
METHOD <init> (ILnet/minecraft/class_296$class_297;Lnet/minecraft/class_296$class_298;I)V
ARG 1 uvIndex
ARG 2 componentType
ARG 3 type
ARG 4 componentCount
METHOD equals (Ljava/lang/Object;)Z
ARG 1 o
METHOD method_1382 getType ()Lnet/minecraft/class_296$class_298;
METHOD method_1383 isValidType (ILnet/minecraft/class_296$class_298;)Z
ARG 1 uvIndex
ARG 2 type
METHOD method_1385 getUvIndex ()I
METHOD method_1386 getComponentType ()Lnet/minecraft/class_296$class_297;
METHOD method_1387 getByteLength ()I
METHOD method_22652 setupState (IJI)V
COMMENT Specifies for OpenGL how the vertex data corresponding to this element
COMMENT should be interpreted.
ARG 1 elementIndex
COMMENT the index of the element in a vertex format
ARG 2 offset
COMMENT the distance between the start of the buffer and the first instance of
COMMENT the element in the buffer
ARG 4 stride
COMMENT the distance between consecutive instances of the element in the buffer
METHOD method_22653 clearState (I)V
ARG 1 elementIndex
METHOD method_34451 getComponentCount ()I
METHOD method_35667 isPosition ()Z
CLASS class_297 ComponentType
COMMENT Represents a type of components in an element.
FIELD field_1618 byteLength I
FIELD field_1626 name Ljava/lang/String;
FIELD field_1627 glType I
METHOD <init> (Ljava/lang/String;IILjava/lang/String;I)V
ARG 3 byteLength
ARG 4 name
ARG 5 glType
METHOD method_1389 getName ()Ljava/lang/String;
METHOD method_1390 getGlType ()I
METHOD method_1391 getByteLength ()I
CLASS class_298 Type
COMMENT Describes how the components should be interpreted.
FIELD field_1630 name Ljava/lang/String;
FIELD field_20783 setupTask Lnet/minecraft/class_296$class_298$class_4575;
FIELD field_20784 clearTask Lnet/minecraft/class_296$class_298$class_5938;
METHOD <init> (Ljava/lang/String;ILjava/lang/String;Lnet/minecraft/class_296$class_298$class_4575;Lnet/minecraft/class_296$class_298$class_5938;)V
ARG 3 name
ARG 4 setupTask
ARG 5 clearTask
METHOD method_1392 getName ()Ljava/lang/String;
METHOD method_22654 clearState (II)V
ARG 1 uvIndex
ARG 2 elementIndex
METHOD method_22655 setupState (IIIJII)V
ARG 1 componentCount
ARG 2 componentType
ARG 3 stride
ARG 4 offset
ARG 6 uvIndex
ARG 7 elementIndex
METHOD method_22657 (II)V
ARG 0 uvIndex
ARG 1 elementIndex
METHOD method_22658 (IIIJII)V
ARG 0 componentCount
ARG 1 componentType
ARG 2 stride
ARG 3 offset
ARG 5 uvIndex
ARG 6 elementIndex
METHOD method_22659 (II)V
ARG 0 uvIndex
ARG 1 elementIndex
METHOD method_22660 (IIIJII)V
ARG 0 componentCount
ARG 1 componentType
ARG 2 stride
ARG 3 offset
ARG 5 uvIndex
ARG 6 elementIndex
METHOD method_22661 (II)V
ARG 0 uvIndex
ARG 1 elementIndex
METHOD method_22662 (IIIJII)V
ARG 0 componentCount
ARG 1 componentType
ARG 2 stride
ARG 3 offset
ARG 5 uvIndex
ARG 6 elementIndex
METHOD method_22663 (II)V
ARG 0 uvIndex
ARG 1 elementIndex
METHOD method_22664 (IIIJII)V
ARG 0 componentCount
ARG 1 componentType
ARG 2 stride
ARG 3 offset
ARG 5 uvIndex
ARG 6 elementIndex
METHOD method_22665 (II)V
ARG 0 uvIndex
ARG 1 elementIndex
METHOD method_22666 (IIIJII)V
ARG 0 componentCount
ARG 1 componentType
ARG 2 stride
ARG 3 offset
ARG 5 uvIndex
ARG 6 elementIndex
METHOD method_22667 (IIIJII)V
ARG 0 componentCount
ARG 1 componentType
ARG 2 stride
ARG 3 offset
ARG 5 uvIndex
ARG 6 elementIndex
METHOD method_34452 (II)V
ARG 0 uvIndex
ARG 1 elementIndex
CLASS class_4575 SetupTask
METHOD setupBufferState (IIIJII)V
COMMENT Specifies for OpenGL how the vertex data corresponding to the element
COMMENT should be interpreted.
ARG 1 componentCount
COMMENT the number of components in the element
ARG 2 componentType
COMMENT the GL type of components in the element
ARG 3 stride
COMMENT the distance between consecutive instances of the element in the buffer
ARG 4 offset
COMMENT the distance between the start of the buffer and the first instance of
COMMENT the element in the buffer; be aware that {@code pointer} is a legacy
COMMENT name from OpenGL 2
ARG 6 uvIndex
ARG 7 elementIndex
COMMENT the index of the element in a vertex format
CLASS class_5938 ClearTask
METHOD clearBufferState (II)V
ARG 1 uvIndex
ARG 2 elementIndex
COMMENT the index of the element in a vertex format