yarn/mappings/net/minecraft/client/render/block/BlockModelRenderer.mapping

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CLASS dkv net/minecraft/client/render/block/BlockModelRenderer
CLASS dkv$a NeighborData
FIELD a DOWN Ldkv$a;
FIELD b UP Ldkv$a;
FIELD c NORTH Ldkv$a;
FIELD d SOUTH Ldkv$a;
FIELD e WEST Ldkv$a;
FIELD f EAST Ldkv$a;
FIELD g faces [Lfa;
FIELD h nonCubicWeight Z
METHOD a getData (Lfa;)Ldkv$a;
CLASS dkv$b AmbientOcclusionCalculator
FIELD b colorMultiplier [F
FIELD c brightness [I
METHOD a getAmbientOcclusionBrightness (IIII)I
METHOD a getBrightness (IIIIFFFF)I
METHOD a apply (Lbgj;Lbvc;Lev;Lfa;[FLjava/util/BitSet;)V
CLASS dkv$c Translation
FIELD a DOWN Ldkv$c;
FIELD b UP Ldkv$c;
FIELD c NORTH Ldkv$c;
FIELD d SOUTH Ldkv$c;
FIELD e WEST Ldkv$c;
FIELD f EAST Ldkv$c;
FIELD g firstCorner I
FIELD h secondCorner I
FIELD i thirdCorner I
FIELD j fourthCorner I
FIELD k VALUES [Ldkv$c;
METHOD a getTranslations (Lfa;)Ldkv$c;
CLASS dkv$d NeighborOrientation
FIELD a DOWN Ldkv$d;
FIELD b UP Ldkv$d;
FIELD c NORTH Ldkv$d;
FIELD d SOUTH Ldkv$d;
FIELD e WEST Ldkv$d;
FIELD f EAST Ldkv$d;
FIELD g FLIP_DOWN Ldkv$d;
FIELD h FLIP_UP Ldkv$d;
FIELD i FLIP_NORTH Ldkv$d;
FIELD j FLIP_SOUTH Ldkv$d;
FIELD k FLIP_WEST Ldkv$d;
FIELD l FLIP_EAST Ldkv$d;
FIELD m shape I
FIELD a colorMap Lcvn;
FIELD b brightnessCache Ljava/lang/ThreadLocal;
FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal;
METHOD a enableBrightnessCache ()V
METHOD a renderQuad (FFFFLjava/util/List;)V
ARG 1 colorMultiplier
ARG 2 red
ARG 3 green
ARG 4 blue
METHOD a tesselateQuadsFlat (Lbgj;Lbvc;Lev;IZLcuc;Ljava/util/List;Ljava/util/BitSet;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 brightness
ARG 5 checkBrightness
ARG 6 buffer
ARG 7 quads
METHOD a tesselateQuadsSmooth (Lbgj;Lbvc;Lev;Lcuc;Ljava/util/List;[FLjava/util/BitSet;Ldkv$b;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 quads
ARG 6 faceShape
ARG 7 shapeState
METHOD a updateShape (Lbgj;Lbvc;Lev;[ILfa;[FLjava/util/BitSet;)V
ARG 3 state
ARG 4 vertexData
ARG 5 facing
ARG 6 faceShape
METHOD a tesselate (Lbgj;Ldvl;Lbvc;Lev;Lcuc;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD a render (Lbvc;Ldvl;FFFF)V
ARG 1 state
ARG 2 model
ARG 3 colorMultiplier
ARG 4 red
ARG 5 green
METHOD a render (Ldvl;FFFF)V
ARG 1 model
ARG 2 colorMultiplier
ARG 3 red
ARG 4 green
METHOD a render (Ldvl;Lbvc;FZ)V
ARG 1 model
ARG 2 state
ARG 3 colorMultiplier
METHOD b disableBrightnessCache ()V
METHOD b tesselateSmooth (Lbgj;Ldvl;Lbvc;Lev;Lcuc;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD c tesselateFlat (Lbgj;Ldvl;Lbvc;Lev;Lcuc;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
ARG 8 seed