yarn/mappings/net/minecraft/client/render/block/BlockModelRenderer.mapping

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CLASS djy net/minecraft/client/render/block/BlockModelRenderer
CLASS djy$a NeighborData
FIELD a DOWN Ldjy$a;
FIELD b UP Ldjy$a;
FIELD c NORTH Ldjy$a;
FIELD d SOUTH Ldjy$a;
FIELD e WEST Ldjy$a;
FIELD f EAST Ldjy$a;
FIELD g faces [Lez;
FIELD h nonCubicWeight Z
METHOD a getData (Lez;)Ldjy$a;
CLASS djy$b AmbientOcclusionCalculator
FIELD b colorMultiplier [F
FIELD c brightness [I
METHOD a getAmbientOcclusionBrightness (IIII)I
METHOD a getBrightness (IIIIFFFF)I
METHOD a apply (Lbfg;Lbtw;Leu;Lez;[FLjava/util/BitSet;)V
CLASS djy$c Translation
FIELD a DOWN Ldjy$c;
FIELD b UP Ldjy$c;
FIELD c NORTH Ldjy$c;
FIELD d SOUTH Ldjy$c;
FIELD e WEST Ldjy$c;
FIELD f EAST Ldjy$c;
FIELD g firstCorner I
FIELD h secondCorner I
FIELD i thirdCorner I
FIELD j fourthCorner I
FIELD k VALUES [Ldjy$c;
METHOD a getTranslations (Lez;)Ldjy$c;
CLASS djy$d NeighborOrientation
FIELD a DOWN Ldjy$d;
FIELD b UP Ldjy$d;
FIELD c NORTH Ldjy$d;
FIELD d SOUTH Ldjy$d;
FIELD e WEST Ldjy$d;
FIELD f EAST Ldjy$d;
FIELD g FLIP_DOWN Ldjy$d;
FIELD h FLIP_UP Ldjy$d;
FIELD i FLIP_NORTH Ldjy$d;
FIELD j FLIP_SOUTH Ldjy$d;
FIELD k FLIP_WEST Ldjy$d;
FIELD l FLIP_EAST Ldjy$d;
FIELD m shape I
FIELD a colorMap Lcuc;
FIELD b brightnessCache Ljava/lang/ThreadLocal;
FIELD c brightnessCacheEnabled Ljava/lang/ThreadLocal;
METHOD a enableBrightnessCache ()V
METHOD a renderQuad (FFFFLjava/util/List;)V
ARG 1 colorMultiplier
ARG 2 red
ARG 3 green
ARG 4 blue
METHOD a tesselateQuadsFlat (Lbfg;Lbtw;Leu;IZLcsr;Ljava/util/List;Ljava/util/BitSet;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 brightness
ARG 5 checkBrightness
ARG 6 buffer
ARG 7 quads
METHOD a tesselateQuadsSmooth (Lbfg;Lbtw;Leu;Lcsr;Ljava/util/List;[FLjava/util/BitSet;Ldjy$b;)V
ARG 1 view
ARG 2 state
ARG 3 pos
ARG 4 buffer
ARG 5 quads
ARG 6 faceShape
ARG 7 shapeState
METHOD a updateShape (Lbfg;Lbtw;Leu;[ILez;[FLjava/util/BitSet;)V
ARG 3 state
ARG 4 vertexData
ARG 5 facing
ARG 6 faceShape
METHOD a tesselate (Lbfg;Ldup;Lbtw;Leu;Lcsr;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD a render (Lbtw;Ldup;FFFF)V
ARG 1 state
ARG 2 model
ARG 3 colorMultiplier
ARG 4 red
ARG 5 green
METHOD a render (Ldup;FFFF)V
ARG 1 model
ARG 2 colorMultiplier
ARG 3 red
ARG 4 green
METHOD a render (Ldup;Lbtw;FZ)V
ARG 1 model
ARG 2 state
ARG 3 colorMultiplier
METHOD b disableBrightnessCache ()V
METHOD b tesselateSmooth (Lbfg;Ldup;Lbtw;Leu;Lcsr;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
METHOD c tesselateFlat (Lbfg;Ldup;Lbtw;Leu;Lcsr;ZLjava/util/Random;J)Z
ARG 1 view
ARG 2 model
ARG 3 state
ARG 4 pos
ARG 5 buffer
ARG 6 testSides
ARG 8 seed