yarn/mappings/net/minecraft/block/CampfireBlock.mapping

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CLASS bhv net/minecraft/block/CampfireBlock
FIELD a SHAPE Lcnr;
FIELD b LIT Lbra;
FIELD c SIGNAL_FIRE Lbra;
FIELD d WATERLOGGED Lbra;
METHOD <init> (Lbhl$c;)V
ARG 1 settings
METHOD a getPlacementState (Lavh;)Lbqi;
ARG 1 ctx
METHOD a createBlockEntity (Lbbt;)Lbom;
ARG 1 view
METHOD a onSteppedOn (Lbci;Let;Lahc;)V
ARG 1 world
ARG 2 pos
ARG 3 entity
METHOD a spawnSmokeParticle (Lbci;Let;ZZ)V
ARG 2 isSignal
ARG 3 lotsOfSmoke
METHOD a tryFillWithFluid (Lbcj;Let;Lbqi;Lcfw;)Z
ARG 1 world
ARG 2 pos
ARG 3 state
ARG 4 fluidState
METHOD a getLuminance (Lbqi;)I
ARG 1 state
METHOD a canCollideWith (Lbqi;Lbbt;Let;Lcnc;)Lcnr;
ARG 1 state
ARG 2 view
ARG 3 pos
METHOD a activate (Lbqi;Lbci;Let;Larj;Lafw;Lcmt;)Z
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 player
ARG 5 hand
METHOD a onBlockRemoved (Lbqi;Lbci;Let;Lbqi;Z)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 newState
METHOD a randomDisplayTick (Lbqi;Lbci;Let;Ljava/util/Random;)V
ARG 1 state
ARG 2 world
ARG 3 pos
ARG 4 rnd
METHOD a applyMirror (Lbqi;Lbkw;)Lbqi;
ARG 1 state
ARG 2 mirror
METHOD a applyRotation (Lbqi;Lblw;)Lbqi;
ARG 1 state
ARG 2 rotation
METHOD a getStateForNeighborUpdate (Lbqi;Ley;Lbqi;Lbcj;Let;Let;)Lbqi;
ARG 1 state
ARG 2 facing
ARG 3 neighborState
ARG 4 world
ARG 5 pos
ARG 6 neighborPos
METHOD a appendProperties (Lbqj$a;)V
ARG 1 builder
METHOD c getRenderLayer ()Lbbu;
METHOD c getRenderType (Lbqi;)Lblt;
ARG 1 state
METHOD g getFluidState (Lbqi;)Lcfw;
ARG 1 state