mirror of https://github.com/FabricMC/yarn.git
7166083ec4
* field_6276 -> lastDamageSource field_6226 -> lastDamageTime * getHealthMaximum -> getMaximumHealth * method_6124 -> getPrimeAdversary * addPotionEffect -> addStatusEffect * method_6009 -> onStatusEffectUpgraded method_6020 -> onStatusEffectApplied * clearPotionEffects -> clearStatusEffects * method_6024 -> getLeaningPitch field_6243 -> leaningPitch field_6264 -> lastLeaningPitch * Mapped all the tracking fields. (These are sent by the server and incrementally applied on the client to rubber-band entities into position) * method_18802 -> getMovementSpeed field_6281 -> flyingSpeed * method_18801 -> applyClimbingSpeed * method_6093 -> knockDownwards * cannotMove -> isImmobile * method_18396 -> getArmorVisibility * isEquippedStackValid -> hasStackEquipped * setEquippedStack -> equipStack * attributeContainer -> attributes * method_6039 -> isBlocking method_6061 -> canPierceDefense * method_6040 -> consumeItem * method_6076 -> tickActiveItemStack * method_6072 -> updateLeaningPitch * method_6077 -> canEnterTrapdoor * method_16212 -> getBlockStateUnderFeet (suggestions welcome) * method_6095 -> absorbDamage * field_6271 -> knockbackVelocity (or painFactor) * field_6239 -> roll * field_6228 -> jumpingCooldown * field_6254 -> maxHurtTime * method_6129 -> onStatusEffectRemoved * field_6285 -> effectsChanged * spawnPotionParticles -> tickStatusEffects * method_6031 -> turnHead (as hinted by Mojang) field_6283 -> bodyYaw field_6220 -> prevBodyYaw * field_6255 -> lookDirection (result of turnHead) * method_6038 -> onDismounted (checks collisions and pushes the entity and boat apart) * field_6267 -> diagonalSpeed * field_6261 -> pushCooldown method_6035 -> push (As hinted by Mojang) tickPushing -> tickCramming (applies the cramming rule) * field_6232 -> scoreAmount (appears unused. Value increments a score on the player when this entity is killed - see ServerPlayerEntity.updateKilledAdvancementCriterion) * field_6253 -> lastDamageTaken (Damage amount is stored and applyDamage is called with the difference only if the new damage is higher than it was before) * field_6275 -> prevLookDirection * field_6269 -> defaultMaximumHealth (public, final, value is 20) * (unused - interpolated between 0 and 0.3 when the entity is on the ground, and always 0 when riding) field_6233 -> stepBobbingAmount field_6217 -> prevStepBobbingAmount * (unused - set to a random float when constructing) field_6244 -> randomLargeSeed field_6262 -> randomSmallSeed * Stitch did this. I don't know why. * StatusEffect.method_5555 -> onApplied * canPierceDefense -> tryUseShield * absorbDamage -> tryUseTotem * getBlockStateUnderFeet -> getBlockState * diagonalSpeed -> turningSpeed * Mapped several parameters * removeStatusEffect -> tryRemoveStatusEffect removePotionEffect -> removeStatusEffect * isPotionEffective -> canHaveStatusEffect * More parameters * tryUseShield -> blockedByShield (because "hitsShield" reads like manglish) |
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.. | ||
ai | ||
attribute | ||
boss | ||
damage | ||
data | ||
decoration | ||
effect | ||
mob | ||
passive | ||
player | ||
projectile | ||
raid | ||
thrown | ||
vehicle | ||
AreaEffectCloudEntity.mapping | ||
Bird.mapping | ||
CrossbowUser.mapping | ||
DamageUtil.mapping | ||
EnderEyeEntity.mapping | ||
Entity.mapping | ||
EntityCategory.mapping | ||
EntityContext.mapping | ||
EntityContextImpl.mapping | ||
EntityData.mapping | ||
EntityDimensions.mapping | ||
EntityGroup.mapping | ||
EntityInteraction.mapping | ||
EntityPose.mapping | ||
EntityType.mapping | ||
EquipmentSlot.mapping | ||
ExperienceOrbEntity.mapping | ||
FallingBlockEntity.mapping | ||
FireworkEntity.mapping | ||
FlyingItemEntity.mapping | ||
InteractionObserver.mapping | ||
ItemEntity.mapping | ||
JumpingMount.mapping | ||
LightningEntity.mapping | ||
LivingEntity.mapping | ||
MovementType.mapping | ||
Npc.mapping | ||
ProjectileUtil.mapping | ||
SpawnRestriction.mapping | ||
SpawnType.mapping | ||
TntEntity.mapping | ||
WaterCreatureEntity.mapping |