yarn/mappings/net/minecraft/server/world/ChunkHolder.mapping

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CLASS ut net/minecraft/server/world/ChunkHolder
CLASS a Unloaded
FIELD b INSTANCE Lut$a;
CLASS b LevelType
METHOD a isAfter (Lut$b;)Z
ARG 1 levelType
CLASS c LevelUpdateListener
METHOD a updateLevel (Lbgy;Ljava/util/function/IntSupplier;ILjava/util/function/IntConsumer;)V
ARG 1 pos
ARG 2 levelGetter
ARG 3 targetLevel
ARG 4 levelSetter
CLASS d PlayersWatchingChunkProvider
METHOD a getPlayersWatchingChunk (Lbgy;Z)Ljava/util/stream/Stream;
ARG 1 chunkPos
ARG 2 onlyOnWatchDistanceEdge
FIELD a UNLOADED_CHUNK Lcom/mojang/datafixers/util/Either;
FIELD b UNLOADED_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture;
FIELD c UNLOADED_WORLD_CHUNK Lcom/mojang/datafixers/util/Either;
FIELD d UNLOADED_WORLD_CHUNK_FUTURE Ljava/util/concurrent/CompletableFuture;
FIELD e CHUNK_STATUSES Ljava/util/List;
FIELD f LEVEL_TYPES [Lut$b;
FIELD g futuresByStatus Ljava/util/concurrent/atomic/AtomicReferenceArray;
FIELD h borderFuture Ljava/util/concurrent/CompletableFuture;
FIELD i tickingFuture Ljava/util/concurrent/CompletableFuture;
FIELD j entityTickingFuture Ljava/util/concurrent/CompletableFuture;
FIELD k future Ljava/util/concurrent/CompletableFuture;
FIELD l lastTickLevel I
FIELD m level I
FIELD n completedLevel I
FIELD o pos Lbgy;
FIELD p blockUpdatePositions [S
FIELD q blockUpdateCount I
FIELD r sectionsNeedingUpdateMask I
FIELD s lightSentWithBlocksBits I
FIELD t blockLightUpdateBits I
FIELD u skyLightUpdateBits I
FIELD v lightingProvider Lckw;
FIELD w levelUpdateListener Lut$c;
FIELD x playersWatchingChunkProvider Lut$d;
METHOD <init> (Lbgy;ILckw;Lut$c;Lut$d;)V
ARG 1 pos
ARG 2 level
ARG 5 playersWatchingChunkProvider
METHOD a getTickingFuture ()Ljava/util/concurrent/CompletableFuture;
METHOD a setLevel (I)V
ARG 1 level
METHOD a markForBlockUpdate (III)V
ARG 1 x
ARG 2 y
ARG 3 z
METHOD a sendBlockEntityUpdatePacket (Lbhm;Lev;)V
ARG 1 world
ARG 2 pos
METHOD a markForLightUpdate (Lbhv;I)V
ARG 1 type
ARG 2 y
METHOD a getFuture (Lbxh;)Ljava/util/concurrent/CompletableFuture;
ARG 1 leastStatus
METHOD a createFuture (Lbxh;Luu;)Ljava/util/concurrent/CompletableFuture;
ARG 1 targetStatus
ARG 2 chunkStorage
METHOD a flushUpdates (Lbxo;)V
METHOD a updateFuture (Ljava/util/concurrent/CompletableFuture;)V
ARG 1 newChunkFuture
METHOD a sendPacketToPlayersWatching (Lkb;Z)V
ARG 2 onlyOnWatchDistanceEdge
METHOD a tick (Luu;)V
ARG 1 chunkStorage
METHOD b getEntityTickingFuture ()Ljava/util/concurrent/CompletableFuture;
METHOD b getTargetGenerationStatus (I)Lbxh;
ARG 0 level
METHOD c getLevelType (I)Lut$b;
ARG 0 distance
METHOD d getWorldChunk ()Lbxo;
METHOD d setCompletedLevel (I)V
ARG 1 level
METHOD e getCompletedStatus ()Lbxh;
METHOD f getCompletedChunk ()Lbxc;
METHOD g getFuture ()Ljava/util/concurrent/CompletableFuture;
METHOD h getLevelType ()Lut$b;
METHOD i getPos ()Lbgy;
METHOD j getLevel ()I
METHOD k getCompletedLevel ()I