yarn/mappings/net/minecraft/world/loot/LootTables.mapping

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CLASS chf net/minecraft/world/loot/LootTables
FIELD D ENTITY_SHEEP_WHITE Lpy;
FIELD E ENTITY_SHEEP_ORANGE Lpy;
FIELD F ENTITY_SHEEP_MAGENTA Lpy;
FIELD G ENTITY_SHEEP_LIGHT_BLUE Lpy;
FIELD H ENTITY_SHEEP_YELLOW Lpy;
FIELD I ENTITY_SHEEP_LIME Lpy;
FIELD J ENTITY_SHEEP_PINK Lpy;
FIELD K ENTITY_SHEEP_GRAY Lpy;
FIELD M ENTITY_SHEEP_CYAN Lpy;
FIELD N ENTITY_SHEEP_PURPLE Lpy;
FIELD O ENTITY_SHEEP_BLUE Lpy;
FIELD P ENTITY_SHEEP_BROWN Lpy;
FIELD Q ENTITY_SHEEP_GREEN Lpy;
FIELD R ENTITY_SHEEP_RED Lpy;
FIELD S ENTITY_SHEEP_BLACK Lpy;
FIELD U GAMEPLAY_FISHING Lpy;
FIELD Y LOOT_TABLES Ljava/util/Set;
FIELD Z LOOT_TABLES_READ_ONLY Ljava/util/Set;
FIELD a EMPTY Lpy;
FIELD b CHEST_SPAWN_BONUS Lpy;
FIELD c CHEST_END_CITY_TREASURE Lpy;
FIELD d CHEST_SIMPLE_DUNGEON Lpy;
FIELD e CHEST_VILLAGE_BLACKSMITH Lpy;
FIELD m CHEST_ABANDONED_MINESHAFT Lpy;
FIELD n CHEST_NETHER_BRIDGE Lpy;
FIELD o CHEST_STRONGHOLD_LIBRARY Lpy;
FIELD p CHEST_STRONGHOLD_CROSSING Lpy;
FIELD q CHEST_STRONGHOLD_CORRIDOR Lpy;
FIELD r CHEST_DESERT_PYRAMID Lpy;
FIELD s CHEST_JUNGLE_TEMPLE Lpy;
FIELD t DISPENSER_JUNGLE_TEMPLE Lpy;
FIELD u CHEST_IGLOO Lpy;
FIELD v CHEST_WOODLAND_MANSION Lpy;
METHOD a getAll ()Ljava/util/Set;
METHOD a registerLootTable (Lpy;)Lpy;
ARG 0 id