mirror of https://github.com/FabricMC/yarn.git
241 lines
6.7 KiB
Plaintext
241 lines
6.7 KiB
Plaintext
CLASS ain net/minecraft/entity/LivingEntity
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FIELD aA deathTime I
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FIELD aB lastHandSwingProgress F
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FIELD aC handSwingProgress F
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FIELD aE lastLimbDistance F
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FIELD aF limbDistance F
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FIELD aG limbAngle F
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FIELD aM headYaw F
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FIELD aN prevHeadYaw F
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FIELD aP attackingPlayer Lavw;
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FIELD aQ playerHitTimer I
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FIELD aR dead Z
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FIELD aS despawnCounter I
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FIELD ar LIVING_FLAGS Lqh;
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FIELD as SLEEPING_SIZE Laif;
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FIELD at isHandSwinging Z
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FIELD au preferredHand Lagy;
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FIELD av handSwingTicks I
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FIELD aw stuckArrowTimer I
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FIELD ax hurtTime I
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FIELD bA lastAttackedTime I
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FIELD bB attacking Lain;
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FIELD bC lastAttackTime I
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FIELD bD movementSpeed F
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FIELD bF absorptionAmount F
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FIELD bG lastBlockPos Lev;
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FIELD b ATTR_SPRINTING_SPEED_BOOST_ID Ljava/util/UUID;
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FIELD ba jumping Z
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FIELD bb sidewaysSpeed F
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FIELD bc upwardSpeed F
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FIELD bd forwardSpeed F
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FIELD bn activeItemStack Lbbz;
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FIELD br brain Lajc;
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FIELD bs SLEEPING_POSITION Lqh;
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FIELD bt attributeContainer Lajh;
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FIELD bu damageTracker Lahm;
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FIELD bv activeStatusEffects Ljava/util/Map;
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FIELD bw equippedHand Lfj;
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FIELD bx equippedArmor Lfj;
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FIELD bz attacker Lain;
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FIELD c ATTR_SPRINTING_SPEED_BOOST Lajf;
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FIELD d HEALTH Lqh;
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FIELD e POTION_SWIRLS_COLOR Lqh;
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FIELD f POTION_SWIRLS_AMBIENT Lqh;
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FIELD g STUCK_ARROWS Lqh;
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METHOD <init> (Laii;Lbhf;)V
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ARG 1 type
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METHOD A getAttackDistanceScalingFactor (Laie;)D
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METHOD C updatePotionVisibility ()V
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METHOD C attack (Laie;)Z
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METHOD D pushAway (Laie;)V
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METHOD E canSee (Laie;)Z
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METHOD a teleport (DDDZ)Z
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ARG 1 x
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ARG 3 y
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ARG 5 z
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ARG 7 particleEffects
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METHOD a swingHand (Lagy;)V
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METHOD a setStackInHand (Lagy;Lbbz;)V
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ARG 1 hand
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METHOD a onDeath (Lahn;)V
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METHOD a dropEquipment (Lahn;IZ)V
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ARG 2 addedDropChance
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ARG 3 dropAllowed
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METHOD a dropLoot (Lahn;Z)V
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ARG 1 source
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ARG 2 killedByPlayer
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METHOD a hasStatusEffect (Lahw;)Z
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METHOD a takeKnockback (Laie;FDD)V
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ARG 1 source
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ARG 2 scale
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ARG 3 x
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ARG 5 z
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METHOD a sendPickup (Laie;I)V
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ARG 1 item
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ARG 2 count
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METHOD a canTarget (Laii;)Z
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METHOD a isEquippedStackValid (Laij;)Z
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METHOD a setAttacker (Lain;)V
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METHOD a isTarget (Lain;Lapy;)Z
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ARG 1 target
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ARG 2 targetPredicate
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METHOD a getAttributeInstance (Lajd;)Laje;
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METHOD a spawnItemParticles (Lbbz;I)V
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ARG 1 item
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ARG 2 count
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METHOD a applyFoodEffects (Lbbz;Lbhf;Lain;)V
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METHOD a eatFood (Lbhf;Lbbz;)Lbbz;
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METHOD a deserializeBrain (Lcom/mojang/datafixers/Dynamic;)Lajc;
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METHOD a setPositionInBed (Lev;)V
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ARG 1 pos
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METHOD a setNearbySongPlaying (Lev;Z)V
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ARG 1 songSource
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ARG 2 playing
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METHOD a getLootContextBuilder (ZLahn;)Lcoj$a;
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ARG 1 killedByPlayer
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METHOD a_ setJumping (Z)V
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ARG 1 jumping
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METHOD b heal (F)V
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ARG 1 amount
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METHOD b getStackInHand (Lagy;)Lbbz;
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METHOD b applyArmorToDamage (Lahn;F)F
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ARG 1 source
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ARG 2 damage
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METHOD b getStatusEffect (Lahw;)Lahy;
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METHOD b getEquippedStack (Laij;)Lbbz;
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METHOD b getActiveEyeHeight (Laix;Laif;)F
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METHOD b onEquipStack (Lbbz;)V
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ARG 1 stack
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METHOD b spawnConsumptionEffects (Lbbz;I)V
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ARG 1 item
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ARG 2 particleCount
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METHOD b applyFrostWalker (Lev;)V
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ARG 1 pos
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METHOD c setHealth (F)V
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METHOD c setLivingFlag (IZ)V
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ARG 1 mask
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ARG 2 value
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METHOD c setCurrentHand (Lagy;)V
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METHOD c playHurtSound (Lahn;)V
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METHOD c applyEnchantmentsToDamage (Lahn;F)F
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ARG 1 source
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ARG 2 amount
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METHOD c removePotionEffect (Lahw;)Lahy;
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METHOD c addPotionEffect (Lahy;)Z
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METHOD c sendEquipmentBreakStatus (Laij;)V
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ARG 1 slot
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METHOD c canTarget (Lain;)Z
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ARG 1 target
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METHOD c getDrinkSound (Lbbz;)Lyi;
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METHOD c containsOnlyAmbientEffects (Ljava/util/Collection;)Z
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ARG 0 effects
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METHOD c swimUpward (Lza;)V
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ARG 1 fluid
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METHOD cA getActiveStatusEffects ()Ljava/util/Map;
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METHOD cB isUndead ()Z
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METHOD cC getHealth ()F
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METHOD cD getRecentDamageSource ()Lahn;
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METHOD cE dropInventory ()V
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METHOD cF getLootTable ()Lqs;
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METHOD cG getDeathSound ()Lyi;
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METHOD cI getArmor ()I
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METHOD cJ getDamageTracker ()Lahm;
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METHOD cL getHealthMaximum ()F
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METHOD cM getStuckArrows ()I
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METHOD cN tickHandSwing ()V
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METHOD cO getAttributeContainer ()Lajh;
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METHOD cP getGroup ()Lair;
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METHOD cQ getMainHandStack ()Lbbz;
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METHOD cR getOffHandStack ()Lbbz;
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METHOD cT getSoundVolume ()F
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METHOD cU getSoundPitch ()F
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METHOD cV cannotMove ()Z
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METHOD cW getJumpVelocity ()F
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METHOD cX jump ()V
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METHOD cZ getBaseMovementSpeedMultiplier ()F
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METHOD cj getBrain ()Lajc;
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METHOD ck initAttributes ()V
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METHOD cl canBreatheInWater ()Z
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METHOD cm getScaleFactor ()F
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METHOD cn updatePostDeath ()V
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METHOD co canDropLootAndXp ()Z
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METHOD cp shouldAlwaysDropXp ()Z
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METHOD cq getRand ()Ljava/util/Random;
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METHOD cr getAttacker ()Lain;
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METHOD cs getLastAttackedTime ()I
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METHOD ct getAttacking ()Lain;
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METHOD cu getLastAttackTime ()I
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METHOD cv getDespawnCounter ()I
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METHOD cw spawnPotionParticles ()V
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METHOD cx clearPotionSwirls ()V
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METHOD cy clearPotionEffects ()Z
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METHOD cz getStatusEffects ()Ljava/util/Collection;
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METHOD d sendToolBreakStatus (Lagy;)V
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METHOD d drop (Lahn;)V
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METHOD d applyDamage (Lahn;F)V
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ARG 1 source
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ARG 2 damage
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METHOD d removeStatusEffect (Lahw;)Z
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METHOD d isPotionEffective (Lahy;)Z
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METHOD d getEquipmentBreakStatus (Laij;)B
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METHOD d takeShieldHit (Lain;)V
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ARG 1 source
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METHOD d getCurrentExperience (Lavw;)I
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METHOD d getEatSound (Lbbz;)Lyi;
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METHOD d setSleepingPosition (Lev;)V
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METHOD da getMovementSpeed ()F
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METHOD db tickNewAi ()V
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METHOD dc doPushLogic ()V
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METHOD dd isUsingRiptide ()Z
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METHOD de canMoveVoluntarily ()Z
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METHOD df getAbsorptionAmount ()F
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METHOD dh getMainHand ()Laim;
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METHOD di isUsingItem ()Z
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METHOD dj getActiveHand ()Lagy;
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METHOD dl getActiveItem ()Lbbz;
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METHOD do stopUsingItem ()V
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METHOD dr isFallFlying ()Z
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METHOD dv getSleepingPosition ()Ljava/util/Optional;
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METHOD dw clearSleepingPosition ()V
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METHOD dx isSleeping ()Z
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METHOD dy wakeUp ()V
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METHOD e (FF)F
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ARG 1 yaw
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METHOD e getHurtSound (Lahn;)Lyi;
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ARG 1 source
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METHOD e knockback (Lain;)V
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ARG 1 target
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METHOD e canPickUp (Lbbz;)Z
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METHOD e travel (Lcrt;)V
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ARG 1 movementInput
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METHOD e sleep (Lev;)V
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METHOD f attackLivingEntity (Lain;)V
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METHOD f getArrowType (Lbbz;)Lbbz;
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METHOD g playEquipmentBreakEffects (Lbbz;)V
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ARG 1 item
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METHOD k updateMovement ()V
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METHOD k getNextBreathInWater (I)I
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ARG 1 breath
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METHOD l getHandSwingDuration ()I
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METHOD l getNextBreathInAir (I)I
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ARG 1 breath
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METHOD m damageArmor (F)V
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ARG 1 amount
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METHOD m setDespawnCounter (I)V
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ARG 1 despawnCounter
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METHOD n initAi ()V
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METHOD n damageShield (F)V
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ARG 1 amount
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METHOD n getFallSound (I)Lyi;
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METHOD o setMovementSpeed (F)V
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ARG 1 movementSpeed
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METHOD o setStuckArrows (I)V
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METHOD p isSleepingInBed ()Z
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METHOD p getHandSwingProgress (F)F
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ARG 1 tickDelta
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METHOD q setAbsorptionAmount (F)V
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METHOD v_ isChild ()Z
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METHOD w_ isClimbing ()Z
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METHOD z onAttacking (Laie;)V
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